Din’s Curse v0.911 Beta Patch Released

Soldak Entertainment continues to roll out beta updates for their upcoming action RPG Din’s Curse, with the latest revision being v0.911. The notes:

‘¢ fixed reputation bar going a little too far
‘¢ fixed background on confirm win and win screens
‘¢ fixed evil artifacts getting deleted (erbgor/Heinosity)
‘¢ added a safety check to level item type of quests (on load if not enough reset spawn flag)
‘¢ now check to make sure level items spawn before turning off spawn flag
‘¢ fixed a shared handles issue with names that contain spaces
‘¢ fixed a small monster group split issue
‘¢ decreased skeleton warrior spawn chance from 4.0 to 1.0
‘¢ now isQuestMonster check automatically considers unique or better monsters quest monsters
‘¢ fixed a problem with new monsters joining a monster group (rmielech)
‘¢ now unique spotted quest will respawn monster if no longer there
‘¢ fixed minor problems with assassin, scout, and hunter quests across saves
‘¢ now revenge quests will respawn monster if no longer there
‘¢ now boss quest will respawn monster if no longer there
‘¢ now monster group quest will respawn monsters if no longer there
‘¢ fixed monster group not always setting monsters as quest monsters correctly
‘¢ fixed display bug on items that have things like crushing blow (Kruztee)
‘¢ fixed some capitalization issues on a few items (FloodSpectre)
‘¢ fixed some capitalization issues on some skill names (FloodSpectre)
‘¢ capitalized Recon Totem in quest stuff (FloodSpectre)
‘¢ fixed ambient spiders using the wrong textures
‘¢ object/event type monsters are now considered inanimate
‘¢ inanimate monsters can no longer get promotions (Cadfan)
‘¢ fixed a typo in stamina section of manual (Gorgarax)
‘¢ made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
‘¢ fixed disarm trap sound (ecliptic)
‘¢ fixed some more places where poison gas was too loud
‘¢ fixed a few quests that had double punctuation (FloodSpectre)
‘¢ improved Lock Pick description (FloodSpectre)
‘¢ fixed attribute highlights now always color coding current number correctly (FloodSpectre)
‘¢ made ranger traps a little quieter (Gutsman)
‘¢ fixed a spawning issue with enchanter items (FloodSpectre)
‘¢ fixed War Club capitalization (FloodSpectre)
‘¢ changed one of the win texts to match the voice over (Aet)
‘¢ fixed some health display issues with doors (bbragnar)
‘¢ fixed ball lightning trap to not spawn at enemy’s location (incognoscente)
‘¢ now fires are limited to a max number per spot

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