Din’s Curse v1.002 Patch and v1.003 Beta Patch Released

Continuing its usual patch cycle, Soldak has promoted patch 1.002 out of beta and released a new beta patch in 1.003. Download both here. 1.002 is fully tested and stable, 1.003 is used at your own risk.

1.003
—–

  • fixed DemonMastery StatusEffect icon (Caal)
  • fixed frustum spelling
  • now cull properly in perspective mode
  • fixed lich control status effect icon (Valgor)
  • added perspective view mode
  • perspective user var and ui
  • added addsTo for database entries (like overrides, but adds to array type things instead of overriding)
  • now only calculate _viewConversionFactor at beginning
  • shadows can now be on objects with transparency
  • added an option to turn shadows on for world objects
  • moved shadow light position to lighting system
  • improved UI
  • added lighting to models on main menu
  • added lighting to models on new character screen
  • sped up perspective mode slightly
  • added new shadow option to highest settings option
  • improved model culling (speeds up ortho & perspective modes)
  • changed perspective view to the default
  • added new perspective option to highest/fastest settings options
  • now most bushes/trees sway slightly with the wind
  • added r_detailModelMovement option
  • added new detailModelMovement option to highest/fastest settings options
  • added draw player helmet option (Roswitha)
  • added more room to game options screen
  • fixed being able to fail some quests right after solving them (Roswitha)
  • fixed horror teleport effect (Valgor)
  • removed compressed textures option from ui
  • added character export to logs when win or lose town
  • decreased normal monster dropping item chance from 0.25 to 0.2
  • now draw secondary item text first so it is behind primary text in case they overlap (Aet)
  • changed starting backpack to 16 slots, no longer get extra bag though
  • fixed built a statue typo (Roswitha)
  • now hide long keynames on used use slots (Roswitha)
  • fixed keyboard options screen not fitting on normal monitors
  • changed fewer magic items words (Roswitha)
  • fixed poverty typo (Roswitha)
  • changed poor to dirt poor (Roswitha)
  • fixed half of the health wording issue (Roswitha)
  • clarified honorable death description with text mentioning not permanent unless in hardcore
  • mini-volcanos no longer get in the way of rescues (Haigdul)
  • decreased area heal reusetime from 10.0 to 8.0 (Jorlen)
  • increased lifeburn damage over time (TheRani)
  • oil, acid, and magma traps no longer allowed on random objects (Roswitha)
  • added a little more text about leaving or dying to meeting quest text (Valgor)
  • fixed frost nova not destroying doors (Aet)
  • now abandoning a town gives you a bunch of xp debt
  • create new world now tells you when it would be abandoning a town and warns about stats/xp debt
  • fixed new character with multiplayer and then the first singleplayer game counting as an abandon
  • npcs can no longer complete new apothecary quest (demoss)
  • sped up LightingSystem::getLineOfSightIntensity a tad
  • objects that you have already seen blink out of sight less now
  • now only update world map after moving
  • fixed some issues with Din final quests (Pheelon)
  • renamed Din’s final quests to be a little more significant
  • muscipula plant and broken barrels no longer fade out because they are in the way
  • increased difficulty of champion, elite, and legendary difficulties (Inspired)
  • culled entities now fade in better
  • fixed a roof fading out issue
  • added triple buffering to troubleshooting section of manual
  • added a min level to smuggled goods quest
  • now lose a little reputation after smuggling quest (Inspired)
  • fixed war quest not always spawning monsters correctly
  • fixed dark elf assassins shadow
  • now game fails town if apothecary dead & steward petrified
  • fixed dying from an object not incrementing your death counter correctly (Bugbear)
  • failed meeting quests no longer spawn unique monster quests for killed meeting members (random_rolle)
  • fixed weapon speed modifier not working correctly on armor pieces (Robin)
  • renegades can now respawn again if they were lost somehow
  • now check if npcs can see enemies that would prevent a rescue (Haigdul)
  • now spawn a little more cursed items when playing cursed characters (TheRani)
  • decreased treasure find elixir per level bonus from 5 to 2
  • increased armor & weapon stands magic chance
  • made money chests better
  • solving Din’s final quests now open next difficulty correctly (demoss)
  • fixed a couple collision issues in Vehement Chambers (Kirk)
  • fixed weird auto solve issue when a new monster gets added to a unique group (Valgor)
  • fixed a 1 off issue with weighted random numbers

 

1.002
—–

  • changed item glow to match item colors (Valgor)
  • now build.cfg controls whether or not manual link appears
  • get info on mac now shows version correctly (Aet)
  • treasure quests no longer tell you about any reputation gain (Caal)
  • respecing skills with status effects now works better (TheRani)
  • can now select other players with F1 – F8 (Aganazer)
  • fixed key select background
  • fixed duplicate input background
  • now only show hotkey on use slots if hotkey name is one character long
  • added a Ways Back to Town help topic
  • added Ways Back to Town to manual
  • stunned monsters (and others that can’t move) can no longer block, dodge, evade, etc. (Heinosity)
  • fixed Egg Sac spelling (Roswitha)
  • Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
  • now npcs in town look towards the center of town
  • townspeople now look towards danger in town (Framistan)
  • decreased shatter & bone shatter damage
  • spells like frost nova can no longer go through walls
  • fire elemental now has a 2 minute reuse time, but is now much more powerful
  • hidden creatures can see through stealth a little better now
  • fixed a way that a summoned creature could attack player (Teddy)
  • fixed liches not following the leader correctly (Roswitha)
  • fixed looking for some steel wording (Roswitha)
  • added deadly poison icon (Valgor)
  • increased area heal mana a little, but heal a lot (Jorlen)
  • fixed some trap names (Kruztee/Roswitha)
  • made town attack ending a bit more full proof (Roswitha)
  • quest monsters can no longer get upgraded (Roswitha)
  • changed protocol version
  • added advanced Ego mode (half xp for achievements below your level)
  • added advanced Unlucky mode (-50 magic find to start off)
  • added advanced Poverty mode (-50 item find and -50 money find to start off)
  • added advanced Honorable Death mode (losing the town kills you)
  • added advanced Fragile mode (half health)
  • changed skill power needed to a float for a bit more control (Magitek)
  • chaos lord summons no longer use the earthquake skill (a little safer for the player)
  • summoned chaos lords no long make stomping noises
  • increased health/damage of summoned chaos lord (iligiann)
  • increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
  • fixed getting unique monsters in monster quest (Annalisa)
  • changed personal gift chests from basically small to large chests (Kruztee)
  • monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
  • crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
  • critical hit item magic modifier now applies to magic critical hit also
    made holy fire a bit more powerful (iligiann)
  • fixed gabardine spelling (Roswitha)
  • can now walk through ghosts that have revenge quests (Marcin)
  • mini-volcanos no longer show dot on mini-map (Valgor)
  • totems are now considered inanimate, no longer break stealth (viper34j)
  • quest monsters can no longer fall down pit traps (Aganazer)
  • names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
  • added some grass to town centers
  • fixed yellow crystals not glowing
  • each crystal color now glows at a different speed
  • added a little bit more clutter to some of the dungeons
  • skulls no longer have collision
  • set, unique, artifact, and legendary items now get better automatic damage/armor bonuses
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