Din’s Curse v1.010 Patch Released

Soldak has released the official version of patch 1.010, so if you don’t usually pick up their beta releases you can now pick up this version from the official site. Patch notes:

1.010
—–

‘¢ changed protocol number
‘¢ fixed an npc level above level max problem (abomination5)
‘¢ improved return to home behavior
‘¢ now save actor original position
‘¢ made solved by an npc text more generic
‘¢ made it so treasure maps always generate a reasonable level for your current world
‘¢ fixed a bug with poisoned supply quest starting now print full path of where ctx files are written
‘¢ now console wraps text
‘¢ now print bad command to make debugging easier
‘¢ added a command to hide player model (just doesn’t draw)
‘¢ increased skeleton arrow speed from 350 to 450 (Archon)
‘¢ fixed Rawhide Shoulders background (FloodSpectre)
‘¢ now spiders can’t jump if blocked from using skills (abomination5)
‘¢ now have to stand still for arrow skills
‘¢ increased wisp damage a little
‘¢ projectiles that have constant damage are now treated like damage over time (resistances don’t work as well) (FloodSpectre)
‘¢ now if something prevents movement for a while it gets rid of your path (Stardusts)
‘¢ main gate now on world map (Amberjoy)
‘¢ made 2nd difficulty at little easier (DeathKnight1728)
‘¢ increased armor damage absorption a little (name here)
‘¢ statues no longer show up on minimap (Roswitha)
‘¢ stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
‘¢ made feint, jab, and sleight of hand better (DeathKnight1728)
‘¢ fixed min level in SmuggledGoods quest
‘¢ now remove delivery npc when time runs out
‘¢ if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
‘¢ now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
‘¢ fixed arrow skill speeds (Bak)
‘¢ fixed death knight run animation bounds (FloodSpectre)
‘¢ fixed another issue with renegade attacks (Aet)
‘¢ fixed multiplayer error messages not displaying correctly because of loading screen

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