Din’s Curse v1.013 Beta Patch Released

The beta patches for Din’s Curse continue, with version 1.013 offering another round of fixes for both the base game and its as-of-yet unreleased Demon War expansion pack. The notes to follow:

‘¢ made one of the secret objects a little easier to see
‘¢ updated year in copyrights
‘¢ fixed a collision issue in abandoned crypt (DemonWar) (kerzain)
‘¢ improved Demonic Tomb wall look (DemonWar)
‘¢ decreased rylor bomb time a little (DemonWar)
‘¢ changed one of Shadowclaw’s enhancements from regeneration to lightning resistance (Steve)
‘¢ can no longer have more than one teleport stone quest at the same time (DemonWar) (Steve)
‘¢ decreased chances for a blocking gate quest (DemonWar)
‘¢ can no longer have more than 1 of the same type missing shipment (DemonWar)
‘¢ fixed another Raging Hordes spelling (DemonWar) (iligiann)
‘¢ fixed some issues in demon gate text (DemonWar) (FloodSpectre)
‘¢ kralls now have a deep wounds bonus (DemonWar) (FloodSpectre)
‘¢ added Krall Mark to Krall Worker text (DemonWar) (FloodSpectre)
‘¢ fixed mining quest wording (DemonWar) (Nobear)
‘¢ fixed mining quest telling you where npc is (DemonWar) (Aet)
‘¢ made Two-Handed Mastery a bit more clear that is sword/axe only (DemonWar) (Sinister Stairs/Nobear)
‘¢ decreased infestation numbers a bit (DemonWar) (Ghost Matter)
‘¢ changed Level cleared message to include level name (Aet)
‘¢ changed Setup World to Set Up World (Roswitha)
‘¢ increased MonsterKilledMonsterWarChance from 0.005 to 0.01 (udm)
‘¢ no longer allow a bunch of characters like ? in player name (Roswitha)
‘¢ made duplicate player names check smarter
‘¢ fixed issue with player name with all unallowed characters
‘¢ fixed saving world size (DemonWar)  (iligiann)
‘¢ fixed a TownSaved message typo (FloodSpectre)
‘¢ improved spiritstrike sound (DemonWar)  (Jakobrogert)
‘¢ improved impale sound (DemonWar)
‘¢ no longer change torch light offset when not lit (network issue)
‘¢ torches no longer flicker in multiplayer games (network issue)
‘¢ fixed a small issue where might speed up data rate at client connection
‘¢ changed baselines a little to assume looping idle anim
‘¢ no longer send time played to client as much
‘¢ no longer send player position data back to same player (unless server controlled)
‘¢ now when sending client positions to client, skips if theirs
‘¢ torch light offset baseline should be more reasonable now
‘¢ fixed monster baseline having a light color
‘¢ no longer send npc money or happiness unless selected (DemonWar)
‘¢ fixed a collision issue in Scowling Den (Sinister Stairs/Gmer)
‘¢ made gate into town quest optional since it is hidden (DemonWar) (Steve)
‘¢ increased normal pace just a tad (DemonWar)
‘¢ now get a gate unblocked message when blockers are killed (DemonWar)  (kerzain)
‘¢ network message no longer does any delta compression if local
‘¢ improved ravage sound (DemonWar)
‘¢ changed expansions min version to 1.013
‘¢ fixed vortar guardian krall spawn rate (DemonWar)  (DeathKnight1728)
‘¢ toned barbarians down a little bit (DemonWar)  (Sinister Stairs)
‘¢ increased demon control strength per level from 4.0 to 5.0 (DemonWar)
‘¢ increased max timeout for network messages at beginning that are bigger or need loading
‘¢ fixed world size draw ordering on set up world screen
‘¢ added NPC pace options on world setup (DemonWar) (Nobear)
‘¢ fixed Eyes misprint (icecube)

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