Divinity: Dragon Commander Reviews

More and more reviews of Divinity: Dragon Commander have been published recently, and we’re doing our best to round them up here on GameBanshee for your reading pleasure.

Metro, 7/10.

Perhaps the best advice would be to wait until it’s in a Steam sale, but if you’re tempted to try it out before that we think it’s almost impossible to be entirely disappointed. At the very least the phrase ‘˜something for everyone’ has never seemed so literally true.

IncGamers, 8/10.

Despite the difficulties associated with embarking on such a genre-hopping title, Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command. That they’ve managed to produce something able to compete with the Civilizations and Total Wars of this world on the budget of a much smaller studio makes this game something of a minor miracle. Amidst the wealth of strategic options available to PC players this year, Dragon Commander should not be overlooked.

EDGE, 7/10.

It’s very silly, Dragon Commander. It’s a game in which you legislate on universal healthcare and fair trade before beating your scaled, leathery wings across a battlefield. But it hangs together because its distinct strands feed into one another just enough, even if that relationship is as crude as a dialogue tree leading to you gaining a stat-altering card that you can play during the campaign phase. Decisions have consequences in Dragon Commander, and that’s something any budding leader, dragon or not, needs to know.

GameInformer, 7.50/10.

Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.

Dealspwn, 8/10.

Dragon Commander is, for me, this year’s Dragon’s Dogma: title that’s not afraid to be enterprising and cross boundaries. It’s a glorious, hulking leviathan of a game. Bits of it are a little scuffed, but somehow Larian have managed to create a chaotic sort of cohesion. A game that’s both silly and yet thought-provoking, a little inconsistent yet wildly ambitious, Dragon Commander is guaranteed to leave you with a big smile on your face.

Colony of Gamers, 4/5.

Minor complaints aside, Dragon Commander is a really fun game. It manages to give you decisions that matter. Every decision you make will please some and anger others. It manages to make you feel the weight of those decisions, while coating it in one of the most charming games I’ve had the pleasure of playing in some time. The combat is a mixture of action and strategy that, while sometimes simple, manages to be a great time. The rush of being nearly at the brink of defeat and bringing in your dragon to defeat your enemies is hard to beat. There is real personality in this game, and that is sometimes all too rare. I can easily recommend this game to anyone who wants a bit of political drama and weight in a strategic, enjoyable package. Every time I stopped playing to do something else, I felt Dragon Commander tugging at the back of my mind. Even with this review over, you can count on me firing this game up and seeing if I can upset some undead for some time to come.

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