Divinity: Original Sin Gets Release Date, “Before and After Kickstarter” Trailer

It’s been almost a year since its successful funding on Kickstarter, and to celebrate the occasion Divinity: Original Sin has gotten a new trailer showcasing the improvements brought by the Kickstarter campaign funds and the feedback Larian received from backers and Steam Early Access players. It also announces the release date for the title: June 20th. First the trailer:

Then an extract from Swen Vincke’s blog post for the occasion:

Barring a disaster, we’ll be shipping Divinity:Original Sin in 6 to 8 weeks, the target date being the day before the next solstice, June 20th.

I know we lost a lot of credibility in the release date department, but this particular deadline is pretty much set in stone now, if only for the reason that if we postpone releasing again, we’ll be taking turns at the divorce lawyer. Of course there’s also that other reason and that’s that we’re slowly approaching the stage where the game will actually be ready.

It remains hard for me to figure out what the correct deadline is for this game because it is after all an RPG, which means millions of data fields, and it would be easy to continue working on it for ages. Perfectionism is a disease many of us have at Larian, and it’s something the production-minded people over here need to fight constantly.

In my feeling the game is now at a point where, barring a few thousand bugs and balancing changes, it’s good to go. Anything we put on tip is icing on the cake. Don’t get me wrong, there still are a lot of extra features I’d still like to see, but I think that what we have now makes for a rich RPG experience already and more importantly, also makes for a lot of fun. I was watching these 2 guys play last night , and the experience they were having was pretty much what I was rooting for when we start out developing this game. Seeing that confirmed my feeling that we’re very close and so I didn’t pull the new release date in panic, but instead confirmed that we were going to communicate about it today.

I know there are people out there who would see us develop for another year, and while we certainly won’t be doing that, I might have some news that will cheer them up.

If you’re playing the game on Steam Early Access, you’ll see that we’ve published an impressive changelist again, with tons of features in there I’m sure nobody was expecting.

Most of them are direct consequences of player feedback, and even if we already said that we weren’t planning that many features anymore, you shouldn’t be surprised if you see some more pop up in the coming weeks.

The game has been delayed multiple times but, fingers crossed, this time it looks like Larian might hit the date. Personally, I’m really looking forward to getting my hands on the full title.

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