The definitive edition of Larian Studios’ turn-based RPG Divinity: Original Sin II is now available on Mac devices. The macOS version supports some Mac-specific features but can still be palyed in co-op with the Windows version. And on top of that, the game has also received a new patch that fixes a good number of minor issues and makes it so you can’t polymorph the Kraken into a chicken.
Some additional details:
Hi Everyone,
The wait for Mac gamers is over, as Divinity: Original Sin 2 – Definitive Edition is now available on Mac devices! It is the first title on macOS to support HDR (on selected hardware, 10.14+ only) and has new features especially for Mac such as full MacBook TouchBar support for quick access to in-game actions (such as the journal or map), as well as MacBook trackpad and selected gestures support.
In the spirit of adventure, players will be able to enjoy cross play between Windows and macOS, so long as both players have the same version.
Happy travels through Rivellon!
-Larian Crew
And the latest patch notes:
Hi Everyone,
The latest update for Divinity: Original Sin 2 – Definitive Edition is now live!
We’ve a few changes: the placement of eggs in Wrecker’s Cave has been addressed, some issues with GM mode have been fixed, and pickpocketing someone in Fort Joy no longer means you can’t talk to NPCs. Also, there’s no more playing chicken with the Kraken as it’s now immune to Chicken Form.
Safe travels through Rivellon!
-Larian Crew
Full patch notes below:
Updates:
The Kraken is now immune to Chicken Form to avoid breaking certain animations
Cursor-Focused Movement is enabled by default when creating a profile
The Resurrection Idol can be chosen only once, and henchmen can no longer do the related quest
Teleporter Pyramids are no longer removed from the inventory after the Wellspring is destroyed
Targh now has the Troll Blood status
Crispin no longer joins combat with NPCs
Bug Fixes:
Fixed a crash when loading savegames that were made with preset mods enabled
Fixed a rare crash related to using a Razer keyboard and trying to connect to host in multiplayer
Fixed a crash when using Magic Mirror from Active Search as the second player in split screen
Fixed a crash when loading a save or starting new campaign in Simplified or Traditional Chinese
Fixed a crash happening when using a gamepad to close the level-up confirmation message
Fixed an issue with lobbies timing out instead of closing when the host leaves
Fixed status modifiers on weapons disappearing after saving and loading
Fixed some corpses not showing up as Empty after getting looted
Fixed summons occasionally spawning without the correct buff on stats
Fixed incorrect party alignments when attacking Tarquin
Fixed Dallis’ dragon transformation when leaving Fort Joy
Fixed Dallis not having the correct weapons in later acts if defeated at Fort Joy
Fixed the Vault of Braccus Rex quest not closing correctly after Act One
Fixed the Burning Pigs quest not closing when all pigs are killed
Fixed Mona’s reaction to her Diseased status being healed in certain conditions
Fixed being able to avoid combat with Andras after leaving the Crypt
Fixed the corpse in the elven encampment being moveable
Fixed an issue with the placement of eggs in Wrecker’s Cave
Fixed an issue with missing trap feedback on the Source Bridge
Fixed the crafting menu not closing after combining a Broken Lever with a Silver Level Shaft
Fixed another player being able to receive the reward for the Murderous Gheist quest while in a different party
Fixed ghosts’ behaviour after the ritual is stopped in Ryker’s Mansion
Fixed Sebille not leaving with Shadow Prince after Mother Tree is killed
Fixed the reactions of kids and Ryker’s servants to being pickpocketed
Fixed Barin not fleeing the scene after being teleported to the boat
Fixed an issue with the Evasion Aura skill status icon appearing infinitely
Fixed characters never ending their turn if provoked on a hazardous surface
Fixed Sebille refusing to teach the scar song despite having a good relationship with the player
Fixed the Mask of the Shapeshifter not working in the epilogue
Fixed the possibility of getting stuck in an endless fight with Beast during the epilogue
Fixed the map marker not being highlighted when the player clicks ‘On Map’ in the journal
Fixed the assault on the Lady Vengeance quest occasionally being completed even if all playable characters are dead
Fixed an issue where cancelling lockpicking with the controller caused players to leave stealth
Fixed an issue with the display map showing up as black when a second player joined an ongoing session in split screen
Fixed issues caused in the final fight if an ally is encumbered
Fixed an issue with skill casting not cancelling when dismissing a tutorial popup
Fixed Time Warp giving two extra turns instead of one when used during a delayed turn
Fixed an issue with crafting poisoned food and drinks using objects that are already poisoned
Fixed a rare issue with being unable to join the fight for Divinity when loading savegames
Fixed shapeshifted Fane being unable to solve the puzzle in Lucian’s Tomb
Fixed Beast being unable to fight in ambushes if the player doesn’t speak to him at the start of Act Two
Fixed Source Puppets getting stuck in an incorrect state after being summoned
Fixed a feedback issue when trying to identify objects with insufficient AP
Fixed the journal entry for A Lizard Nightmare quest
Fixed an issue with two Ascending companions not entering combat if the player chooses to not become a new Divine
Fixed Wind-up Toys spawning twice after the wedding cake is attacked
Fixed a rare issue with Waypoints becoming unusable in Honour Mode
Fixed an issue with player characters sometimes getting stuck in dialogue mode
Fixed Gareth not appearing on the Lady Vengeance if all the Seekers are killed in Fort Joy
Fixed the content menus in crafting not appearing if the player interacts with an object or NPC while it’s open
Fixed the player character losing the ability to speak to NPCs after pickpocketing someone in Fort Joy
Fixed Alexandar sometimes getting stuck at Fort Joy’s gates and not appearing at the end of Act One
GM: Fixed a crash related to changing atmosphere when four clients are connected
GM: Updated books containing placeholder text at the start of The Dark Eye campaign
GM: Fixed stats for the Source Titan
GM: Fixed several minor gameplay issues in The Dark Eye campaign
GM: Fixed camera bounds on the Demon Ark in The Dark Eye campaign
GM: Fixed containers not opening and closing correctly in certain situations
GM: Fixed issues with the GM’s ability to add and move items in character inventories
GM: Fixed hotkeys for Skill Panel, World Map, and journal when possessing a creature
GM: Fixed the display of skills in the Spellbook after selecting monster skills
GM: Fixed an issue with the level loading incorrectly for the first player if they confirm in Character Creation but the second player leaves the game
GM: Fixed an issue with opening the Custom Stats tab with a gamepad
Fixed an issue with text overlapping and getting cut-off in German and Russian
Fixed minor issues in dialogue and text
Fixed several incorrect or missing icons for objects and talents
Fixed minor issues with skill casting effects and animations
Fixed missing or incorrect portraits for several NPCs
Fixed many interface readability, usability, and control issues
Fixed minor texture and item placement issues
Fixed certain animation and pathfinding issues
Fixed several minor sound issues
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.