As well as your feedback on the forums, many of you have also sent us your statistics every time you ended a game of Divinity: Original Sin 2. It’s been an education, and really has made a great read.
For example, when you face off against Alexandar at the end of Act 1, on average you’ll be wearing 2.2 pieces of armour, juggling 7 weapons (and 3.98 grenades), and will have over 60 items in your backpack, so … basically, you’re a bunch of violent, egomaniacal hoarders. Just our sort of people!
And a quick look at the new patch’s notes. Keep in mind that you’ll have to start a new save to play with it, but it’s also possible to revert to the previous patch thanks to Steam’s beta functionality:
Gameplay
– Repair hammer and identifying glasses are now consumed when used. – Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/…). – AI can now find cover if it finds itself teleported to a place where it can’t escape – Fixed wizard AI scripts where they would run towards the enemy but not attack. – “Stolen” item tag gets removed when you put in the ‘Your offer’ tab while trading. – “Stolen” item tag gets removed when their original owner dies. – Tutorial tweaks. – No longer showing invisible enemies when player clicks on their icon with a character-backstabber. – Tactical Retreat no longer allows jumping outside the skill range. – Party members are now blue, default circles for Arena, turn/status console use relationship based colors. – When you have the Zombie talent, necromancer lifesteal no longer damages you. – Added special warning when your movement speed is 0 from a status. – Character will no longer start dialog unless close enough. – Weapon-based skills now use elemental bonuses on the weapon. – Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP). – Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%). – Levitate is now a Stealth skill (doesn’t break sneaking or invisibility). – Shields now provide Magic Armour in addition to Physical Armour. – Statuses Bless and Curse no longer blesscurse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.) – Wet, Chilled and Frozen now remove Holy Fire. – Fixed irst Aid not healing character when it removes negative status. – Decreased damage of Crippling Blow. – Decaying Touch damage slightly buffed. – New item combinations for empty flasks and mushrooms – Assigned new 3D objects and icons to potions. – Added a lot of new item names to item generation. – Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books). – Made some roots stackable. – Updated/fixed descriptions for some roots. – Created some new descriptions for roots. – Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc). – Removed some placed armour pieces because they didn’t belong there. – Reassigned treasure tables on items and characters. – Reassigned levels on corpses, items and characters. – Placed items now have a unique name and description. – Created unique knife for Griff. – Fixed value of valuable items (e.g. pearls). – Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore. – Treasure table updates: – more containers now use the same distribution (refer to GenericContainer) which makes balancing easier; – generic container was dropping junk too often; – generic container was not dropping enough gold; – fixed: generic enemy was not dropping armor; – junk will be dropping a BIT more gold ; – junk was referring to the TOOL category twice; – stacks and sacks should not always contain something; – redistributed RewardTiny table; – junk should drop less cloth armor; – FTJ specific reward could select gold twice.
Usability and polish
– Added lifetime and damage to Surface tooltips. – Fixed toggling contextmenu in the world. – Various climbing and teleporting fixes. – Disabled tooltips when dragging character in character creation. – Combat messages will no longer show on the screen of far away characters (also in multiplayer) – Allow people to reconnect to a lobby. – Now no longer hiding lobbies that are in progress. – Prevent tutorial boxes on endturn of enemies. – Arena mode: added tooltips to skills in Hero Select screen – Difficulty bonuses are now described in tooltips. – Added dynamically animated paintings to the main menu. – The application’s icon will now blink and show progress bar in the Windows taskbar. – Added party tab to local chat. – Made chat messages persistent between different UIs. – Chat improvements in serverlist panel. – Added Surface sound events. – Fixed paperdoll frame to fit Female Lizards. – Game camera now keeps Items in dialog/combat into account. – Active characters in combat have a different combat icon in player portraits now. – Show connectivity window in Arena Lobby UI on small diamond click. – When in combat and the active entity is unassigned, hide the turn notice. – Improved lighting on paperdoll. – Reskin and implementation of the new skill selection in character creation.
Art
– Updated textures on chainmail armour (all races). – Updated textures on leather armour (dwarves and humans). – Updated textures on plate armour (elves). – Replaced Braccus statue. – Added building signs. – Menuscreen improvements.
Animation
– Dwarves have improved talk animations. – Lizards, dwarves and elves have improved sit and lying animations. – Lizards, humans and elves have improved skill animations. – Various monsters received an additional polish pass on their animations.
Effects
– Grenade effects received a visual upgrade. – Player skill effects received various improvements.
Sound
– Sounds for main menu screen. – Sounds for UIs.
Crash fixes
– Fixed a crash that could happen when requesting a character icon in a dialog. – Fix crash when the status Fear was set on an item. – Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering). – Fixed crash for items in source surfaces.
Bug fixes
– Fixed multiplayer character creation exploit making it possible to start with higher stats. – Character creation now resets class skills when resetting ability points. – Fixed permanent potions getting reapplied on reload. – Fixed damage from Decaying Touch being applied twice. – Fixed Dodging not receiving bonuses from armor. – Fixed UI showing wrong range for arrow based weapons. – Fix for invalid “Target is out of sight” notification when targeting big characters. – Fix for valid characters not highlighting for some skills. – Fixed character playing fast animations after using the skill Battering Ram. – Fixed Rush skills finishing their rotation before executing the action. – When another player’s inventory is locked, you can no longer take items from them by swapping. – Fixed map markers sometimes disappearing when playing a 4 player multiplayer game. – Fixed item actions through context menu sometimes not working. – Fixed stuck turn order and combat animation after fleeing. – Fixed Take All shortcut (space). – Fixed bottombar activating skills while typing numbers in chat. – Fixed clicking through the bottombar. – Fixed Voidwoken turtle overlays not showing from certain angles. – Fixed issue with visuals resetting when going back from third step to second step in character creation. – Fixed destroyed objects getting targeted in cone skills. – Fixed not returning to lobby after Arena match. – Fixed showing cooldown warning twice. – Fixed issues with electrified cursed surfaces. – Fixed uniques having a chance of dropping more than once. – Fixed issues with source skills from equipped items. – Fixed missing textkeys on player attack animations. – Fixed looping Rhalic dialog. – Fixed paperdoll skewed camera (causing broken shadows). – Fixed paperdoll not resizing when resizing the window. – Fixed turn notification animation playing between characters. – Fix for corpses becoming unlootable when switching characters. – Fix for items ticking in realtime in arena.
Engine
– Fixed rotation scale check in transforming objects. – Fixed character rotation speed not resetting correctly in character creation. – Split up sight and shroud PP shader to fix rendering order with outlines. – Improved Outline rendering: – Don’t use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better. – Added fill color to occluded parts of outline objects. – Animation editor can now select sound resource for sound textkey. – Added fading overlay to FxOverlayMaterial. – Added overlay priority support. – Made effects fade when they are attached to a fading object. – Increased colour list capacity from 7 to 127. – Fixed AI Bound code issues. – Fixed exporting lightprobe into level or importing lightprobe from level template. – Datahash fix for savegames.