A new, sizable patch is now live for Larian Studios’ recently released RPG Divinity: Original Sin II. This patch v3.0.146.559, otherwise known simply as Patch 3, adds a number of quality of life improvements, tweaks a few skills and environmental interactions, and fixes a metric tons of bugs in order to make your journey through Rivellon a more pleasant experience.
Here’s an excerpt from the extensive patch notes:
Like said it´s big. But big is good because this update should address the most important issues you’ve been flagging. In addition to the obligatory bug fixes and balancing changes, this patch contains a number of content changes that should make your journal clearer and your journey through Arx smoother.
Check it out and remember to leave more feedback for us in the forums!
The Larian Team
Improvements and changes
Improved and added several quest status updates in the Journal
Fixed several quests not closing properly or when expected
Spider legs now correctly prevent player from getting Webbed
Tweaked frequency of certain automated dialogs
Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
Save/load screen has been reskinned
Removed camera shake from poison damage over time
Smoke now blocks Attack Of Opportunity
Lowered Persuasion difficulty in Arx
Pressing the right mouse button now stops all characters’ movement chained to the current character
Reskinned lobby and serverlist
Improved Taunting in favour of the Taunter
Optimised performance on certain AI actions
Filter states on inventory are now saved
Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
Reactive Shot now uses equipped weapon stats to calculate damage
Reduced survivability and base damage of Bone Widow
Reduced Chicken form running distance to 6 meters
Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
Fixed melee and rogue archetypes ignoring characters with Stench talent
Fixed Windego’s skills if you meet her in Council of Seven
Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
Voidwoken chicken should not be able to absorb source points
Updated stats, skills, loot and archetype of Zaleskar
Lobby browser now shows map names alphabetically
Controller UI shows button hint in dialog windows when you can scroll
Controller type can be auto detected and button hints are shown accordingly
There is now a button to immediately go to the Recipe window (H by default)
In the rune screen, you can now see all runes in all your party members’ inventories
Bug Fixes
Fixed crash that could happen when putting parent containers into child containers
Fixed crash when you accept a party invitation from a client that has left the game
Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
Fixed a blocking issue with characters playing dead during the Kraken combat
Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
Fixed blocking issues caused by story scripting setting items offstage
Fixed a blocking issue with the Pilgrim Door not opening in Arx
Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
Fixed magic mirror portrait rendering
Fixed magic mirror showing encumbered icon
Fixed scrolls not scaling with primary attribute
Fixed desync when using Enrage which could cause lack of crits
Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
Fixed several instances where Reactive Shot would not trigger correctly
Fixed Reactive Shot being triggered by invisible characters
Fixed Dome of Protection ignoring vision blockers
Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
Fixed issues with statuses not being set during dialogues which could cause other issues in turn
Fixed some quest markers not showing up for all party members
Fixed a bug with the cat following the last of the players, not the first one
Fixed an issue with Malady having the wrong alignment
Can no longer unassign all characters from a player
Fixed clicking through NPCs, picking up items (often by accident)
Fixed certain limbs not triggering the correct dialogs in Council of Seven
Fixed jump skill issue that allowed players to end up in unintended locations
Fixed combat turn order being broken after character could no longer get a turn
Fixed Magister Julian sending the player East instead of West
Fixed several minor dialog text issues
Fixed several dialog flag issues
Fixed certain waypoints not being activated correctly
Fixed several issues with nodes in dialogs not playing voice file
Fixed several issues with Lovrik encounter
Fixed issue with spirit vision sometimes not working after save/load
Fixed incorrect gender in certain cutscenes
Fixed being able to teleport into the Magic Mirror room
Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
Controller mode: fixed summons not being able to delay their turn
Fixed not getting up after being knocked down or teleported after using Play Dead skill
Fixed issue where disarming a knocked down character would cause character to stand up straight
Fixed issue where certain origin moments were queued one after the other
Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
Fixed wrong vision cones (shift) when player has points in Sneaking ability
Fixed issue with White Magister ship not always moving correctly
Fixed pipe exit to escape Fort Joy being easily destructible
Fixed a repeating issue in Beast’s recruitment dialog
Fixed pathfinding issues on Lady Vengeance
Fixed issue with poison surface not spawning correctly under undead party members
Fixed evidence chest not having a tooltip
Fixed several issues related to stealing
Fixed previews of Attack Of Opportunity not always reflecting execution
Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
Fixed queueing actions not always picking up item by default
Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
Fixed make war issues near Gods in Hall of Echoes
Fixed not having anymore source if you want to bless each God in the Hall of Echoes
Fixed notification being sent about un-memorising skills even if character was not under control of the player
Fixed issue when attacking Gareth as he is carrying Jonathan
Fixed possible endgame combat blocker (combat would not start automatically)
Fixed recipe categories
Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
Fixed turn order issue in the fight for the Lady Vengeance
Fixed a bug where mask of the shapeshifter could shift you back to original shape
Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
Fixed several issues with Lohse’s shapeshifted form
Fixed volatile voidlings having incorrect level in Reaper’s Coast
Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
In multiplayer, use client language setting for showing origin names
Fixed mirror image of a hero character sometimes being wrong
Disabled trading with Kemm when he arrives at Arhu’s
Fixed being moved to a different region altogether after teleporting into Windego’s cell
Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
Fixed bug where clearing a keybinding would not be saved
Fixed “glass weapons” not breaking when using with a skill
Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
Fixed resurrecting sometimes not adding you to combat
Fixed not being able to receive skill from an item if you already memorised it but don’t meet requirements anymore
Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
Fixed being able to use projectile strike skills on items or characters that were out of sight range
Fixed characters teleporting automatically
Fixed being able to cast Swap Ground out of sight
Fixed not being able to talk to Gwydian Rince under certain conditions
Fixed being able to use fast targeting to find invisible characters
Fixed leaking PPGammaCorrection shader
Prevented party management tutorials from playing inside split screen character creation
Prevent flee tutorial if no waypoints available
Fixed creating water on top of electrified cursed blood: now leaves electrified water
In controller mode, fixed talking to ghost when ghost was on top of his corpse
Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
Fixed AI still using taunt when near death or when no allies left
Smoke cloud after using laser ray is now blocking vision
Fixed source lich alignment issues and repeating dialogs
Made Siwan bleed because dialog says Siwan is bleeding
Fixed Almira trade table sometimes generating items of wrong quality
Fixed a bug where Illusionist dungeon objects could become invisible after save-load
Fixed Qanna fighting and talking while petrified
When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them
Share this article:
Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.