Divinity: Original Sin II v3.0.150.760 Hotfix Live

The recent v3.0.150.188 patch for Larian Studios’ Divinity: Original Sin II fixed a lot of issues, but also broke a few things in the process, so, hot on its heels, we get another update that addresses those, making the game friendlier to mods and less crash-prone overall. Here’s the latest changelog:

We’ve seen the community feedback to yesterday’s patch and have a hotfix ready for you with the following changes:

  • Fixed additional cases where Tarquin would not return to the Lady Vengeance.
  • Fixed crash related to loading savegames with mods enabled.
  • Fixed incorrect installation path for updating workshop mods.
  • Fixed a crash related to loading a game with items without rune stats.
  • Fixed a looping sound in inventory in certain scenarios.
  • Fixed pickpocketed gold stacks always pickpocketing for max value.
  • Fixed talent ‘The Pawn’ sometimes not triggering in the first turn of combat.
  • GM mode – Fixed missing context menu in Overview Map after deleting a folder in some cases.
  • GM mode – Fixed monsters not being able to attack when player gives them any weapon in weapon slot.
  • GM mode – Tooltips are now displayed correctly for inventory when possessing a creature.
  • GM mode – Fixed crash caused when an addon introducing statuses is removed/turned off.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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