Divinity Original Sin B A new patch for Divinity: Original Sin and its toolkit has been released , one that brings a plethora of fixes, balance changes and small functionality tweaks to Larian’s turn-based RPG. Here’s the full changelog:
Story/Game play:
Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence Fixed issue with Watcher/imps quest not completing Fixed companion dialogues when they were being triggered at the same time in multi-player Fixed issue with performing crimes when the guards are already talking to another player Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning) Added reactions when characters are blinded Prevent start listening when already in a dialogue Fixed issue where sheathe/unsheathe state could get out of sync You can listen to NPC’s too now, instead of only player characters Added option to turn off camera shake Fixed issue where a sitting animation could get stuck Projectiles can be shot over knocked down enemies now Fixed issue when a peer disconnects during listening Fixed issue where characters sometimes stop following their master “Target is out of sight” is shown now instead of “Target is too far” when blinded When healing someone in combat, you will immediately join the combat as well No longer possible to fumble applying wet status Dialogue history is synced to characters who join in a dual dialogue now Fixed issue where names disappeared from the dialogue logs after a load It is no longer possible to send teleporter pyramids to the homestead Added armor damage UI element Fixed issue where the combat log got smaller after each load Weapon damage % is now always shown in skill descriptions Fixed game freeze in the lobby menu, when failing to join a Steam lobby through the Steam tool Fixed several crashes reported to us via support mails. Thank you! Interface:
Fixed issue with “almost broken” icon not showing on equipment Items that require targeting now also show active state in tool bar Remove active animation in tool bar when slot is cleared Combat log resize now uniform with resizing chat log Fixed journal for keeping element in view Journal: scroll into view disabled Combat log scroll issue fixed Combat log: fixed getting smaller after load Code:
Combat:
Rebalanced troll zombie near the church of Cyseal Rebalanced shambling mound near the church of Cyseal Rebalanced fire skeletons near the church of Cyseal Rebalanced stats of a lot of characters in Hiberheim and Luculla Tweaked script priorities of some Dark Forest characters Rebalanced the undead in the Temple of the Dead in the Phantom Forest so that these fights are more challenging (late game stats) Fixed stats for characters in the Luculla Mines Fixed equipment for Luculla Immaculate students All goblins can now carry Tenebrium items without getting rot Can no longer teleport Guardian in Hiberheim AI will no longer make ally invisible if ally is kd, stunned, petrified or weak and will prefer melee chars Fixed Infernal Chimera script in Cyseal Fixed range for Spiderling in Black Cove Fixed water ball disappearing in Giant Spider fight in Black Cove Skills:
Daggers Drawn fix: now costs 6 AP instead of 8 AP because a single dagger attack costs 2 AP Vampiric Touch fix: now does as much damage as the caster heals from it Voodoo Dolls fix: now costs 4 AP instead of zero Flurry does less damage if you do not keep your STR up to level All healing Skills are tweaked so that the higher level healing skills are better than the low level healing skills Fixed Cloak and Dagger so that it now does leave a smoke cloud on jump The damage of Flare, Small Fireball, Ice Shard and Blitz Bolt now levels up less aggressively Piercing Ice Shard does a little more damage as you invest more in INT Teleportation does less damage if you do not keep your INT up to level Survivors Karma costs 6 AP now and also affects critical chance Trip fix: Trip no longer requires a dagger Clarified Cloak And Dagger tooltip Clarified Flurry and Daggers Drawn tooltip Fixed saving throws for Vampiric Touch, Soul Sap, Nullify Resistances, Lower Resistances Damage boosts of Oath of Desecration and Rage no longer stack Design and balancing:
Sneaking characters no longer trigger Attack of Opportunity Balanced Arhu’s stats, skills and equipment Arhu now has the same stats and skills and equipment in all the regions Blocked off areas in Luculla Forest where you could walk over lava Fixed greeting nodes of Alfie, Homestead elementals, Dark Forest spirit and Jinxika so that voices fit Sentinel statues in King’s Tomb have no use so they are no longer clickable (this was confusing) Fixed reset of guards in Luculla when they die Added extra check for waypoint shrine teleport in Homestead to only happen when the active region is the Homestead Trade option fix for shared dialogs when the clicked actor isn’t the first speaker You can no longer talk to Ralfie after the Kadraskaz fight; if you have Pet Pal, he will talk to you Healing skills now actually last as long as the tooltip says they do Braccus’ axe drop is now human size and not oversized Poisoned food now also does poison damage instead of only setting the poisoned status Fixed item combos: Orc horn, big chicken claw, Mysterious fabric dye Fixed Acid Breath skillbook and scroll name (was Ooze Spray) Fixed “OneShot” Automated Dialog triggers (e.g. Orc in Luculla prison never entered dialog and never became hostile) Fixed tooltips for items that said “Equip: x AP” when they should have said “Use: x AP” because you cannot equip an apple Fixed consume setting for bone item so that item does what tooltip says Added 4 Kickstarter henchmen Fixed Maradino using Elemental Havoc Fixed Spider in Black Cove skipping turns Fixed digging spot in Luculla Mine Fixed Wolf in Hiberheim saying “Vengeance” Fixed Fear conditions of Rafflesia in Luculla Fixed Demon dialog in Dark Forest Fixed missing text in Rat catcher dialog, Well dialog, Wardens dialog Fixed animation used on enemies when casting Mass Slow Fixed mix up of names for Fiery Heart and Bottle of Swirling Mud Fixed ADs of prisoners in Silverglen Fixed stats of Weresheep armor Fix for spamming “locked” on open door in Inner Sanctum Fix for mushrooms in Luculla looping dialog Fixed AI grid in the Immaculate cathedral in Luculla Fixed faction of the Luculla Mushrooms and their summons as they enter combat Fixed Maelodia opening doors Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between Fix for quickly clicking disappearing forcefield in Boreas’ castle Fixed trading with Bicky Fixed dialog in Cyseal Warehouse Fix for touching Bairdotr’s cage after she is freed through teleportation Fix for Esmeralda’s door closing Fix for Braccus fight exploit Fix for Boreas fight exploit Fixed Mortician and General Store signs Moved key to Esmeralda’s basement to a less obvious place Fix for Jareth being mentioned after he’s dead Moved around magical blocking boosts in the generation classes so that there is one per class Too many different shields were available at low level, treasure generation will no longer choose the weak shields to drop Magic generation will generate less elemental resistance boosts on equipment other than shields Magic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shields Improved elemental res boost on shields Can no longer sit on nightstands even if they do look a lot like barstools Magic generation can now select new crit boosts Arhu, Jake, Evelyn, Thelyron, Bellegar and Astarte have a chance to crit Graphics:
Footstep effects for animals Effects for Fatality and Shadow Strike Fixed the Magical Unlock effect and animation Fixed Targeted Bless effect and added impact Characters no longer walk up in the air in the Knight’s Tomb Updated icons (enemy portraits and items) Icons for Weresheep ghost, roasted pork, Well Teleport scroll, Pirate archer, Raw Meat Fixed floating scenery, water tiles, intersecting planes Fixed skinning in male hero’s neck Sound:
New sound effects and ambiances Editor:
Fixed a lot of stability issues in the Divinity Engine Exposed death type to scripts