Divinity: Original Sin Review

RPG Codex has published an exceptionally positive (especially when their high and particular standards are considered) review for Divinity: Original Sin, Larian’s latest title and first turn-based RPG. As usual, the review doesn’t have any numerical score, but the concluding thoughts are clear enough:

Despite much of the obligatory Codexian nitpicking, I have to say that I loved the time I spent with Original Sin. Sure, it has some flaws, but overall, it is exactly what I wanted from it – or in fact more. Focusing on the flaws is like missing the forest behind a couple of trees. The game is amazing, and the sum of its parts is far greater than the parts themselves and that’s not said to diminish the parts. Divinity: Original Sin is a great package filled with amusing stories, great combat, satisfying exploration and many hours of general amusement. Plug in a co-op partner that you’re well compatible with, and the fun you’re likely to have will be greater than following the Codexian Bioware thread and this is taking into the account the fact that Original Sin actually costs money.

Briefly put, Original Sin is what gaming is supposed to be about: it’s about having fun. It’s a game I hoped for but didn’t quite expect. It’s a game that gives hope for the genre, that it does not have to be split between the AAA-type mass-appeal titles and niche 2D sprites. It gives hope that Kickstarter RPGs will end up at least as good as they were promised to be without involvement of third-party publishers and other hidden strings.

It was a great ride, and I’m looking forward to the mods that will follow. Not the nudity mod though, thank you very much.

 

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