DoubleBear RPG Forum Activity

Brian Mitsoda has posted some more details of his upcoming untitled indie RPG project. In this post he reveals a few things about what the cooperation with AoD entails and some gameplay details.

Right now, we’re the only two official employees of DoubleBear, but the Iron Tower guys are going to be working on the title as well. Oscar has already completed some fantastic stuff for our project. And as mentioned, we/Iron Tower are adapting AoD code for our game.
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No magic whatsoever, as it wouldn’t fit the setting. Though being a game, you can expect that there will be something that totally flies in the face of reality but makes sense in game logic.
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Third [person perspective – ed]. As we are using the AoD tech, it is going to utilize the same perspective as that game, although we’ve made some changes to the interface to fit our game’s setting and the system changes.

In this thread, he reveals their title will be set in a zombie apocalypse, the first RPG of its kind.

Was hoping to save this for a rainy day, but it is cloudy here in Seattle today, so here we go. As the speculators have correctly guessed, yes, DoubleBear’s first game is indeed a Zombie RPG, which we have fondly referred to as a ZRPG internally. Before people start running in all kinds of directions with that, here’s what I will confirm:

-Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.

-Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are not a zombie, that would be stupid.

-Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.

-Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a (shelter) of sorts are the main focus of the game. More on this later.

-Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet. Of course, there’s a lot more to this and we’ll go into more details as time goes on.

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