DoubleBear ZRPG Development Update, 3D Renders

Over the past couple of weeks, DoubleBear Productions’ Brian Mitsoda has been busy penning new ZRPG design updates over at the official Iron Tower forums. Last week he posted a little something about the Torque 3D engine they’re using and this week he’s provided us with an introduction to lead artist Oscar that even includes a rendering of both a regular and zombified version of one of the game’s sheriffs.

Since I’m not all that interesting, let’s talk about characters for ZRPG. Since the team is rather small, we can’t do a lot of characters. It’s so small, in fact, that we’re only going to do two, a male and a female version (personally, I like to call them Zombob and Zombette). That means, for example, that all male characters will share the same face [About the faces, we are going to have a couple of variations. Perhaps a scarred one, and definitely an old guy one, just like AoD Oscar]. We’re hoping that you won’t notice with the camera zoomed out as much as it will be. Luckily, we can still make variations, through clothing, accessories and haircuts [Note: and facial hair and skin tones]. I’d have loved to be able to show you that, but we don’t actually have any assets that can be swapped here yet. Expect an update specifically about all that when we’ve got a fancy and varied assortment of moustaches.

What’s also worth noting is the difference between one version of Zombob here being alive and the other being undead. We’ve got alternative textures for every piece of clothing, so that zombies look more ragged than the humans, and are more easily distinguished from them.

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