Dragon Age II v1.03 Patch in the Works

There still isn’t any word on their DLC plans for Dragon Age II (I have my own theories on that…), but BioWare’s Luke Barrett has been spending some time on the official forums in order to compile a list of the game’s pending issues so that they can be prioritized for the next patch (v1.03 for PC, v1.02 for consoles).  A bit of what we should expect:

Title Update 1.01 included over 100 fixes but we’re already hard at work on the next one. If you’re still experiencing any major issues after installing Title Update 1.01, please provide further information in this thread. That will help us plan and prioritize for the future.

Be aware that knowledge of an issue doesn’t inherently mean that it will be fixed in the next patch. We still need to prioritize the issues list, reproduce the issue internally, and finally identify and implement a suitable fix. Not all bugs survive this process but we’ll do what we can. The sooner we’re tracking the issue, however, the sooner we can
begin that process.

This post will serve as a summary of all posts in this thread which I will (hopefully) be able to keep up to date indefinitely.

Last time, there were lots of ‘does Bioware know X? it isn’t on the major issues list!’ threads and posts so I’m going to try to list every single issue that gets raised here in an effort to alleviate this feeling and show that, as I kept saying, we are aware of everything that gets brought up on BSN.

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Current issues, post 1.01:

General Issues

    – Import Issues (Awakenings; re: Approval levels)
    – Import issue with Zevran, Alistair and Morrigan (all)
    – Olaf’s Armory – Chest is invisible. Can still be interacted with, you just can’t see it. (Act 3)

Companion Issues

    – Carver goes from Grey Warden to Templar in act 3 during Best Served Cold hostage scene
    – Isabela doesn’t switch to her alternate outfit after the romance scene (requires using makers sigh to fix currently)
    – Companions lose upgrades when they switch outfits
    – Fenris’ Dog conversation (Black Emporium) is not firing
    – Merrill’s ‘Mourning’ quest at the beginning of Act 2 is auto-completing. This quest is not supposed to be in the game so for now just disregard the message about it. (it does not affect your game at all)
    – Varric’s ‘Friendly Concern’ conversation trees are not firing for any LI except Anders currently
    – Sebastian Vael – Despite having friendship maxed, his companion power does not show as active on his Abilities page (the bonus is working, however)
    – Anders’ rivalry dialog doesn’t trigger (friendship instead) during endgame after the ‘chantry part’
    – Anders’ Tevinter chantry amulet turn-in does not give the appropriate reputation modifier when in a rivalry

Quest Issues

    – ‘Who Needs Rescuing’ quest still broken
    – ‘Sketchy on the Details’ doesn’t clear from the journal upon completion
    – During ‘Demands of the Qun’ Aveline’s guards are aggressive if you go to the docks at night

Combat Issues

    – Varric’s Disorienting Shot doesn’t disorient (for more than a split-second)
    – Modal abilities that should be exclusive are stacking if you toggle two of them on quickly
    – Hawke can become immune to Injury occassionally
    – Magic Resist is affecting Haste (causing the duration to be shorter, essentially resisting your own buff)
    – Issues with Gravitic Ring under certain circumstances

Playstation 3 Only Issues

Current issues that require new playthroughs (or older saves) in 1.01

    – Slo-mo hawke (as well as other stat modifiers) are not retroactively fixed. The problem will not reoccur or get worse but whatever value you currently have will be stuck with you for now.
    – Aveline’s 4th upgrade (Favor and Fault) will not appear if you’ve already entered the area once in Act 3 before applying the patch

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