Dragon Age: Journeys Reviews

The first chapter of EA 2D’s browser-based RPG Dragon Age: Journeys has already picked up a few short (and semi-enthusiastic) reviews.

A bit from Rock, Paper, Shotgun:

The combat is distinct from DA:O. Here it goes for a super-traditional hex-floored turn-based system, letting you take advantage of flanking moves, a combination of ranged and melee combat, and party tactics. Progress you make, achievements earned, and special quests completed are saved to your EA account (which is increasingly worth having, with this and Burnout Paradise), and then can be applied to the main game with it comes out 3rd November certain goals will unlock useful items for the daddy game, which is a really splendid way of linking them together.

An excerpt from CNet:

Billed as an “EA 2D Production” it’s a surprisingly faithful recreation of the full game, from the menus and interfaces to the dialog system — just recast as cartoonish 2D animation. Combat has a similar feel, with plenty of special attacks and powers to use, but it’s more strictly turn-based in the browser version.

Unfortunately, it’s not embeddable, but the dragonagejourneys.com Web site does allow you to save your game and even create multiple characters.

And a paragraph from 1UP’s Strategery blog (thanks, RPGWatch):

The good news for prospective Dragon Age fans is that Journeys’ presentation is extremely similar to the final game. The music is pretty much the same, as is the inventory mechanics, the skill trees and the weapon mechanics. Having playing Dragon Age Origins myself, I felt pretty comfortable jumping right into Journeys. The tactical RPG element makes for a pretty big divide between the two, but it’s not a bad way to get acclimated to the interface.

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