Dragon Commander Community Q&A

As promised, Larian Studios’ Swen Vincke has addressed quite a few of the community’s questions about Dragon Commander in this new Q&A on the game’s Facebook page. Topics include how the game ties into Divinity II, the depth they’re giving to the game’s diplomatic choices, why they’re including jetpacks and rocket launchers, and more:

Q: Will this be an RTS, FPS, or combination of both?

I’ve tried for months to come up with a genre description for this one and I gave up. The best way I can describe it is – you are the Dragon Commander. You plan your campaign, you make decisions that affect the lives of many, you decide what to research (and by consequence what not), whether magic or technology or both are your thing, you decide on the strategy and you lead in combat where you can focus on either being the tactical genius that doesn’t get his hand dirty or the legendary hero that is all over the place. I know it sounds fuzzy, but you really can do all of these things.

Q: Will there be multiplayer?

Yes. We’re all looking forward to the day that we can play the game with all features enabled against the other guys in the office and kick their dragon butts.

Q: Is the overworld map completely open, or just set choices between the next missions available?

Completely open (except probably for the tutorial part) – we really want you to be campaigning, but that also means that you’ll have to take care that somebody doesn’t take back a territory you conquered in the past.

Q: Will we be seeing any of the sub characters from the Divinity Universe e.g Bellegar or will they all be new?

Some well known characters might be there. This is set around the age of Maxos.

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