Dragon Commander Q&A

Larian Studios’ official Dragon Commander Facebook page is hosting a Q&A session with Swen Vincke, during which the CEO tackles questions about the game’s RPG elements, upgrade trees, setting, release languages, and more. A sampling:

Q: Could we have more info about the RPG part (story-wise)?

The key-phrase here is going to be – “real decisions”.

Every character you’ll encounter has a detailed branching storyline & character arc, and the choices you make are going to have big impact on them. I realize that the phrase “choice & consequence” has been over-abused by PR & marketing departments when it comes to RPG’s, but in Dragon Commander we have the perfect opportunity to confront you with many moral, ethical, political & personal interesting situations, and we’ll exploit that. The extent to which this goes will only be visible once gameplay footage is being shown of that, so you’ll have to be a bit more patient before you can fully appreciate how the entire choice/consequence game will pan out.

I believe one of the images that was already released here on Facebook showed you part of a flowchart ? Well, that flowchart shows all the fundamental decisions you could make around one character, and there’s plenty of these flowcharts.

Q: Will there be a zoomed out ‘tactical mode’ type camera for stepping back and seeing how the whole battle is going?

Definitely, and what’s more, that part plays really well.

At some point will be releasing gameplay videos where you can see the tactical mode in action – from which you give orders to your fleet, purchase extra units, upgrade your base defenses, etc…

I personally was quite surprised by how well the tactical mode blended with the action mode.

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