Drox Operative Blog Update: Weapons

Weapon types, their allocation, their uses, and the different types of damage they can deal are all covered in a new blog entry on Soldak’s official Drox Operative website. It sounds like there will be quite a few for us to experiment with:

Ballistic weapons fire a small, physical object at very high speeds (think railgun). Beam weapons fire some kind of particle beam (like a laser). Bomb weapons launch a bomb directly to the specified point in space and explodes. Doomsday weapons are massive, one use weapons which are explained more here. EM weapons fire an electromagnetic pulse of various sorts that damages and causes lingering problems. Fighter bays launch fighters of course. Freezer weapons do damage, but at the same time are designed to impact the movement of the enemy in some way. Mine weapons launch mines. While mines lack enemy tracking, they makes up for it with power. Missile weapons fires missiles that track their targets. Virus weapons use various particle beams to do damage, but also upload a virus to disrupt the enemy’s systems. Then there are various other weapons that don’t fit into any category very well, things like Lightning Fields, Hellfire, and Big Bang.

All of these weapons types have different damage, speeds, and ranges like usual. Missiles do a lot of damage and have great range, but are slow. Beam weapons are fast, but they’re not as powerful and their damage diminishes as the distance to the target increases. EM and virus weapons do less damage, but they also have powerful debuffs. Mines and bombs do a lot of damage because they forgo tracking for pure explosive power.

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