Drox Operative Interview

Videogame programming blog Random Tower of Games has an interview with Soldak’s Steven Peeler on the upcoming Drox Operative, which includes questions about the title’s feature set, the decision to go for a space setting, Steven’s approach to the genre and more. Here’s a snip:

4. Compared to your last game, Din’s Curse, what kind of new features players could find?

The biggest new feature is basically all of the diplomacy with the races vying for control of your current sector of space. It’s up to you who to support, who to hinder, and how you will accomplish all of this. Just a reminder, it’s your goal to eventually be on the winning side. It gets tricky pretty fast though.

For example, the ship Cyano is terrorizing the star system that you are currently scouting.You believe that you could win the battle and the Cortex are offering a pretty hefty bounty for the destruction of Cyano. Do you destroy Cyano and collect on the bounty? In this case, the Cortex are the second most powerful race, they are well behind the Drakk empire, the Cortex and the Drakk are at war, and the Drakk don’t particular like you.
Yeah, it just got much more complex.
If you take the bounty, you will make the second most powerful race happier and more stable, but at the same time you will piss off the most powerful race. Do you take the quick cash and try to repair the relations hit later? Do you throw your full weight behind the Cortex and try to overthrow the Drakk? Or do you kiss up to the Drakk and let the Cortex handle their own problems? It’s completely up to you.

11. When game will be ready? Do you plan to release a demo?

We will definitely have a demo. Unless something pretty radical happens in the future, we will always release a demo for each of our games.

I’m not sure when the game will be ready, other than when we feel it’s done. Right now the game is in alpha testing and everything is going very well.

Thanks RPGWatch.

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