Dungeon Keeper Retrospective

While more of an action/strategy title than role-playing, it’s worth noting that Rock, Paper, Shotgun has went back and taken a closer look at Bullfrog’s 1997 hit, Dungeon Keeper.

You can’t entirely control which monsters join your dungeon, so the army you field is the army you’re given. You can’t entirely control where your army goes deposit your grumbling troops on battle frontlines, and there’s a strong chance they’ll just turn around and wander off home. You can’t entirely control what traps and doors your Bile Demons and Trolls build. You can’t entirely control whether your army trains itself up to level 10 or not, so the fighting-fit force you though you had ready turns out to be a cartel of puny, overfed nothings.

You can’t even entirely control your Imps, magical slaves that wouldn’t even exist if it weren’t for your life-granting hand. Some twisted wiring in their tiny walnut brains means that even dropping them directly in front in the tunnel you want dug can’t stop them running halfway across the map to some more minor objective, and usually straight into the arms (and teeth, claws and fireballs) of the enemy.

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