Dungeon Lords Q&A

GameSpot has published a two-page Q&A with DreamCatcher’s Mark Harwood, in which the Dungeon Lords producer talks about the soon-to-be-released action RPG. Check it out:

Q: We’ve noticed that although the game takes a very modern approach to much of its presentation, it also has more than a few references to classic dungeon crawls, such as the chest lock-picking system (which plays out a bit like a puzzle game). Does the game have any other classic RPG game features you’d care to share with us?

A: Dungeon Lords is a classic dungeon crawl in many ways. But it doesn’t limit you to just dungeons. There are vast outdoor areas to explore, including forests, swamps, towns, mazes, etc. We’ve also got lots of the hack-and-slash action that you’d expect in a classic dungeon crawl, but we bring it all together with a great story.

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