Dungeons & Dragons Daggerdale Interview

Planet Xbox 360 brings us some additional information about Atari and Bedlam’s Dungeons & Dragons Daggerdale in a brief new interview with one of the game’s developers For example, we learn that the iOS version will be split into two episodes:

PXB360: How much depth will Daggerdale have for gamers who are looking for their next RPG purchase?

BG: Quite a bit. All of Daggerdale’s role-playing systems are built on a foundation based in the Dungeons and Dragons 4th Edition rules. Together with Wizards of the Coast and Atari, Bedlam has tweaked, tuned and balanced the game to fit the pace and flow of an intense action RPG game. Not only will players be able to get their RPG fix, those that are looking to cleave a goblin in half or sink an arrow into a Dragonborn’s chest can find that satisfaction in Daggerdale as well.

PXB360: What differences will there be with the XBLA version compared to the iOS iteration?

BG: The differences between the two are that the iOS version will have a control scheme built exclusively for the iOS devices (iphone/ipad/ipod), Openfeint/Gamecenter/Facebook integration, and will be split into two releases.

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