Dungeons of Dredmor Patch Coming This Week

The folks at Gaslamp Games have announced through their blog that a patch for their roguelike Dungeons of Dredmor is coming out this week, including the following changes and fixes:

The following bugs have been fixed:
– Fixed: Anvils of Krong spawning in hallways for no good reason
– Fixed: crash that occurred when moving up stairs or down stairs, randomly
– Fixed: Knightly Leap now covers the full span of Knight Movements.
– Fixed: shopkeepers doing odd things when picking up and dropping items after load/save
– Fixed: crash when using invalid missile sprites
– Fixed: merchandise not cleared when you go downstairs
– Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
– Fixed: Current Active Skill crossing over between new games
– Fixed: the bug with save games overwriting themselves if you have two characters with kind of the same name.

And the following new things shalt be added:

– Key binding interface.
– Automatic Saves in the Case of Crashes.
– Changes to how Permadeath works. We’ll now delete the file when you actually die.
– Auto-loot toggle.
– SHIFT-Click and Click Reversal Button. (Makes SHIFT-Click work like CLICK! Makes CLICK work like SHIFT-Click!)
– Rapid selling of items in the store, yea, by holding the SHIFT-Click button and smacking the inventory while standing in a shop.
– Fifty New Achievements
– Steam Overlay Support, yea, though it is Experimental and Requires your Graphics Card To Support OpenGL
– In-game Leaderboards, Yea, For Messing With Your Friends
– Steak Grilling
– Magnification of UI elements to TWICE their Size (Yea, Though We Know Not How Far We Can Get With This In The Allotted Time, Though We Are Working On It)

Share this article:
WorstUsernameEver
WorstUsernameEver
Articles: 7470

Leave a Reply

Your email address will not be published. Required fields are marked *