The latest update for Techland’s zombie survival RPG Dying Light 2: Stay Human introduces a series of neat quality of life improvements, like a preset aimed at reducing motion sickness and a built-in benchmark option. And on top of that, we get a bunch of gameplay, co-op, UI, and technical improvements.
Here are the patch notes:
Game Update
In update 1.8 we would like to highlight a few features that were implemented along the quality of life changes in the game:
Biters’ behavior changes – Biters will be more aggressive
Benchmark option on PC – you can start it from the video settings.
LOD Range Multiplier – this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!
Motion Sickness Reduction preset (available in the Accessibility menu).
Rendering and Lighting improvements.
As usual, we’ve worked on bug fixes and issues, mostly focusing on the Bloody Ties DLC. Check the entire list below:
Gameplay Updates
Fixed a problem with getting on a bicycle after starting the bicycle challenge allowing players to complete the task
Fixed an issue on PS5 during the Markers of Plague quest, related to Aiden being stuck after injecting the first inhibitor
Fixed an issue where the player could not progress with the Combat Challenge, because of missing interaction prompt
No shortcuts! Removed a spot in the Opera that allowed players to skip all Madman From Villedor phases
Fixed a black screen after canceling the Prince of Thieves Challenge
Fixed a black screen after starting Tower of Babel Challenge
Tweaked Skullface resistances to elemental damage, making him more challenging than before
Fixed an issue where biters sometimes dealt 0 damage to the player
[Xbox/PlayStation] Players can no longer get stuck during the Crystal White quest
Fixed an issue where the finisher would not deal damage to Skullface
Fixed an issue with legendary encounters rewarding the players with only mutation samples
Fixed an issue with missing objective marker when tracking the Sattelite Dream quest
Fixed an issue with some zip lines floating in the air
[PS4] Fixed progress lock during the Water Tower quest
[Xbox] Preset items will be correctly given during the Prince of Thieves Challenge, and One Day In Harran Spectacle
Fixed an issue with outfits not being unlocked as quest rewards in Bloody Ties DLC
Fixed some shield mods being duplicated in craftmaster’s upgrade tab
Fixed an issue with weapon mods being improperly displayed when previewing multiple opera costumes
Headshots with the bows should now deal the appropriate amount of damage
Tweaked player damage scaling in the Opera to make fights more challenging
Fixed Human enemy AI, which no longer allows them to use Skullface skillset
Players are now able to drop rewards bought from Carnage Hall rewards vendor
Swing animations are now faster to feel more on par with Dying Light 1
Fixed an issue with restarting challenges at the Opera
True Nightrunner achievement should now be unlocked properly after completing all the Nightrunner trials
Fixed Deathloop in the opera after killing the guard
Madmen of Villedor parkour challenge tweaks
Co-op Updates
Fixed crashes happening on Xbox when accepting invite to your friend’s session
Fixed an issue where the fourth player to join the session would get stuck in the table during dialogue with Severus
Fixed an issue with a blocked checkpoint during the Running Up That Tower Challenge in co-op
Improved infected AI during Run Boy Run Challenge in co-op
Fixed an issue with unresponsive controls after joining a co-op session on PS4
The game will now inform you if you’re trying to connect to a host that currently plays a dialogue or a cutscene
Fixed an issue where the guard was spawned on the players’ location, immediately failing the stealth mission
Fixed an issue where players could get stuck in the infinite wait during the dialogue before the challenge
Fixed an issue where players are unable to proceed to the Madmen from Villedor Challenges
The trophy The Madman of Villedor will be unlocked in co-op after completing the Challenges
Fixed multiple connection issues
Fixed an issue where players could be separated during the Challenges
Fixed some icons being too big in COOP
Between Two Fires Challenge progress is shared now, allowing players to finish it at once
Players are no longer able to bash through the doors that require the team to gather
Fixed issues with challenges that caused players to be stuck
[PS4] Fixed the game crashing after completing a windmill challenge
Manica Shield Ice Mods are now upgradable
Fixed an issue with players unable to start quests in co-op
Manica Shield received sounds when playing in co-op
UI/UX Updates
Fixed timer display during Challenges in Carnage Hall
Fixed an icon of one-handed Silencer Machete
Fixed an issue with the Carnage Manica display in the accessory while inspecting it
Fixed an issue where players could reach restricted areas
Fixed an issue with player spawning in the incorrect locations after finishing the quests
Fixed missing voice-overs during the Opera quests
Fixed asset load issue during the Treasure Hunt challenge
Added missing textures from the Opera localizations
Improved camera motion during Madmen of Villedor cinematic
Fixed animation of player blocking with a shield when the bow is equipped
Technical Updates
Low-quality preset in Video Options no longer switches to DX12 mode and sets Intel XeSS as a upscaler on PCs with AMD cards
Players will no longer lose their money after accepting the best and reloading the game during Twin Brothers quest
Players will no longer get stuck while sliding into the vent shafts
Don Quixote achievement will now be granted after the player unlocks all the windmills in the game
Fixed an issue with the game’s performance dropping after playing for more than 1 hour on some devices
Fixed infinite loading screen that was happening whenever a player logged out of the account right after signing in
Fixed an issue with sounds randomly disappearing
Fixed an issue with force feedback missing while playing on gamepad
[Xbox] Prologue forest will no longer be too dark during the daytime
Players are no longer able to bypass the Perfect Block tutorial
Fixed an issue with infected being too silent
[PlayStation] Fixed crash during One Day in Harran and Fame and Infamy Challenge
Fixed crash during the fast travel between The City and Opera
[RayTracing] Fixed player’s shadow missing in photo mode
[RayTracing] Fixed issues with corrupt lighting sources
Fixed Baba Yaga challenge being unplayable
Reduced the number of times infected will grab the player
AI/Player will no longer shake after getting grabbed by Biters
Fixed the game crashing after changing resolution from 3840×2160 to 1920×1080
Fixed infinite loading screen upon opening the title in offline mode on EGS Launcher
Optimized memory usage in d3d12 mode improving game stability
Exposed setting for extending rendering range of highest level of detail geometry
Ray-tracing effects range is extended by 20%
Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2
Fixed lack of player shadows in photo mode when using ray tracing
Improved initial load time (by up to 10s on PS4)
Minor improvements to texture streaming
Improved tree shadows (LOD)
Improved fog and water reflections quality
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.