Eador: Masters of the Broken World Patch 1.2.0 Released

Snowbird Games has released a new v1.2.0 patch for Eador: Masters of the Broken World, which fixes some long-standing issues in the turn-based strategy/RPG and makes some much appreciated gameplay improvements at the same time. The full patch notes to follow:

Improvements:

– Changed and improved interface for rituals’ window on the strategic map. – Changed and improved interface for rituals’ tooltips.
– Changed and improved interface for special locations in the strategic map.
– Changed and improved interface for provincial constructions on the strategic map.
– Changed and improved interface for guards’ window on the strategic map.
– Changed and improved interface for spells’ window on the tactical map.
– Changed and improved interface for spells’ tooltips.
– Added ability to control the province (hire guards, construct buildings, etc.) in the province’s info-window (in the bottom right corner).
– Icons for units and items are now clickable in all windows, an information windows is showed after a mouse button click
– Reworked skill information window for heroes/units and terrain information on the tactical map. They are now auto-scaled and can be changed. All tooltips are displayed normally, without covering the mouse cursor and an item.
– Added visual clue for inability to construct buildings in the Citadel and provinces, perform a ritual and hire a guard during the current turn.
– Achievements can now be viewed in the game and be exported to the Steam account.
– Added ‘˜Lord of Bones’ achievement (summon over 50 skeletons or zombies in a battle for the shard).
– Added two spells for multiplayer: ‘˜Create Golem’ and ‘˜Summon Phoenix’.
– Increased available screen resolutions number that can be selected in the game.
– Unified window close buttons.
– Added detailed tooltips for difficulty levels.
– Unit information can now be viewed during a shard attack.
– Icon for building status in its tooltip is replaced with the text.
– Improved tooltip for gold and gems status on the lower panel.
– Scout that takes the path of Warrior (‘˜Adventurer’) now gains ‘˜Second Wind’ skill on level 10 (moving and attacking in the same turn without spending additional energy) and ‘˜Swiftness’ skill on level 20 (moving after the attack).
– A few other small improvements.

Fixed:

– ‘˜Can’t Stop Building’ achievement.
– ‘˜Collector’ achievement.
– Item sets not working correctly.
– A bug that caused stamina to decrease before the shot happens.
– All resources in the Necromancy window are now displayed correctly.
– Incorrect location of the spells in multiplayer.
– A bug that let player deploy army on the arena for AI.
– A bug that caused disappearance of the whole garrison left in a province after upgrading Outpost to Fort.
– Some letters getting cut out in the hero’s level up window.
– Esc button working incorrectly in informational windows on the tactical map in some cases.
– Hotkeys not working in a neutral shop.
– Building tooltip covering contruction button on lower screen resolutions. Tooltips display is now generally improved on lower resolutions.
– Inability to exit the province list after pressing Esc button.
– Dialog bugs.
– Tooltips covered by the lower panel on the strategic map.
– Highlight of clickable elements on the astral map.
– Incorrect display of the tooltip after closing radial province menu.
– Battle result’s tooltip bug when attacking a province without guards.
– Inactive shards on the astral map.
– Province siege by rebels without a fight.
– Player’s units not being selected after turn’s end if AI units weren’t able to do anything before that.
– Game crash caused by transition to the tactical map after the ‘˜slugs attack’ event.
– Game speeding up after quickly giving orders to two units.
– AI’s turn freeze caused by it having more than 4 heroes and having opportunity to attack enemy capital.
– Rare bug that doubled unit’s death if the hero had ‘˜Master of the Undead’ skill.
– Empty trophy window after clearing an ambush.
– Missing number for damage by towers during capital’s siege.
– Game’s logic breach caused by long animation and inaccurate action order after the double shot.
– Game’s logic breach after calculation of the shooting results during fast orders giving.
– Synchronization bugs in attack and death animations on the tactical map.
– Game freeze caused by transition to the tactical map when player’s province was in rebellion and he chose to suppress it with his army.

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