Eador: Masters of the Broken World v1.0.7 Patch Released

The team at Snowbird Game Studios has graced us with a new v1.0.7 patch for Eador: Masters of the Broken World, bringing a new camera-positioning button and nearly thirty more fixes to the strategy/RPG hybrid. The full set of notes to follow:

Patch notes:
â—¾ Added a button at the center of the quarter wheel in the city screen. When pressed, it’ll position the camera on general city view.

Fixed:
â—¾ A bug that caused essential for progressing provinces appear on shards with standard conditions.
â—¾ Archmage’s inability to use two spells in his first turn.
â—¾ ‘˜Parry’ and ‘˜Forced March’ skills weren’t working properly in the first turn.
â—¾ Game’s freeze after diplomatic capture of a province.
â—¾ Event spam after hiring gargoyles.
â—¾ Wrong color of information display when a province is 100% explored.
â—¾ ‘˜Unrest’ icon will no longer be shown on the map if inhabitant’s attitude to player’s reign is positive.
â—¾ An exploit involving an exchange between heroes and hiring units in besieged enemy capital’s garrison.
â—¾ A bug that allowed learning spells during enemy capital’s siege.
â—¾ A bug that allowed learning spells from scrolls if the Library isn’t constructed.
â—¾ Health indicator display at 1 HP for dragon and hydra units.
â—¾ A bug that allowed summoning creatures from eggs and keeping the eggs at the same time.
â—¾ Ability to summon creatures from eggs outside the garrison.
â—¾ Icons of guards unavailable for hire weren’t displayed correctly.
â—¾ A bug that allowed constructing planned buildings at the start of a turn during enemy capital’s siege.
â—¾ Mistiming in multiplayer caused by use of summoning skills or spells.
â—¾ Found ritual scrolls, guard pacts and building blueprints now won’t be displayed if hero’s inventory is full.
â—¾ Player’s portrait incorrect display on the statistics screen during the tutorial.
â—¾ A bug that caused wrong camera positioning in the city screen when a building from Foreign Quarter was selected.
â—¾ A bug that caused recurring uprising in a captured province.
â—¾ Inability to place units in a hot-seat or multiplayer battle after starting and leaving the tutorial.
â—¾ Upgrades for units weren’t displaying on the strategic map after using auto-battle or ‘˜Illusionary Battle’ ritual.
â—¾ A bug that caused the game to freeze after an enemy slug used ‘˜Necrophagy’ skill.
â—¾ Battle continuation after victory based on morale is achieved.
â—¾ Game’s freeze caused by using ‘˜Double Shot’ skill and enemy unit dying by the first shot arrow.
â—¾ Missing screen for choosing the second specialization for a hero when he was leveled up exploring a province.
â—¾ Game’s freeze caused by fighting in two battles in a row with different armies with auto-battle set to ‘˜On’.
â—¾ Game’s freeze caused by fighting in a battle and refusing to fight in the next one with auto-battle set to ‘˜On’.
â—¾ A nearby province was highlighted as impassable when ‘˜Forced March’ skill was used.

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