Elemental: Fallen Enchantress – Legendary Heroes Progress Report

Stardock’s Brad Wardell has penned a quick piece on the Elemental forums regarding their current plans for beta testing Fallen Enchantress’ Legendary Heroes expansion pack, whether or not 32-bit users will be able to take advantage of huge maps, and more about the company as a whole. A taste:

We are going to delay the beta one more week. We were planning on having it come out next Thursday. But after talking to the marketing team, it was decided that the question of 32-bit support needed to be answered by the time pre-orders start. That is, will Legendary Heroes allow 32-bit users to play on the new (Huge) map size.

So I’ll be spending this weekend doing memory profiling to see what can be done to see if 32-bit users (and yea, there’s a lot of them out there) will be able to play these huge maps.

The annual Stardock report is going to be coming out soon. One of the things it’s going to touch on is that Stardock used a lot of the money used from the sale of Impulse back in 2011 to create a fund to help launch new start-ups. We haven’t announced any of these new entities yet and won’t be for awhile. But the bottom line is that there’s a lot of game projects floating around here and as I’ve said many times in the past, I don’t like designing games and Kael has crazy amounts on his plate and Jon is full-time on (At the Gates). So we’ve gotten some help.

We’ve brought on board someone many of you know Soren Johnson (designer of Civilization IV) who has come to Stardock, at least for awhile, to oversee the design of all our games. Obviously, my boss, Derek (Kael I run Stardock but Derek runs the game studio and in the game studio I’m the lead programmer so I execute his directives, yes, it’s weird) ..anyway he will still be the one to ultimately approve and massage these designs but we’re grateful for Soren’s help. So please give Soren a warm welcome. I think his impact on our upcoming (think 2014/2015/2016) will be pretty obvious.

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