Elemental: War of Magic Gameplay Examples, Continued

Stardock’s official Elemental: War of Magic website has showered us with four more screenshot-heavy “gameplay examples” for the strategy/RPG, which continue to lend us some information about the game’s mechanics while also painting a bit of a story. Parts two, three, four, and five delve into everything from unit names to battle tactics:

Risking your sovereign when attacking enemy territory is VERY RISKY. YOU SHOULD NOT DO THIS.

IF you (The player IS the sovereign) die in battle in enemy territory you die. It is over.

Roland has an escape route. He could safely leave the battle and fight another day.

The catapult finished off the heart of Yithril’s force.

Roland’s Wilding ally was down too.

This was one of those moments that could change the course of the world.

Only Roland and his catapult remained. Out of mana, he had no spells up his sleeve. However, Verga was out of mana as well. His morale and that of his catapult were low [which is a penalty on attack].

Yithril still had for soldiers in the battle including Verga himself. Roland knew he might not ever have another chance.

Roland decided to fall back at first. Could the catapult soften Verga up enough to even the odds?

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