ELEX Preview

A preview on Destructiod talks about Piranha Bytes’ upcoming RPG, ELEX, and praises its open-ended nature, while also mentioning somewhat clunky controls. It is, however, apparent that the game was played on a controller, and as such, your experience may vary with a mouse and keyboard. An excerpt:

Breath of the Wild has given me a whole new appreciation for open-world games. I love the amount of freedom you have in tackling the quest (or not bothering with it) and the order in which you can tackle it. While games like Grand Theft Auto and the more recent Elder Scrolls games give you snippets of that, they tend to hold your hand throughout their main questlines, which inevitably makes the player want to rebel against the set path.

Much to my surprise, ELEX is possibly more open-ended than Zelda. You’re given total freedom to explore any area of the game. If you see a distant mountain, you can travel to it. If any of the NPC’s look at you wrong, you can kill them. If you feel like giving the middle finger to the main quest, go right ahead. The game world will compensate for that lack of quest giver and allow some other option for progression. That sounds an awful lot like Morrowind (except that game would just consider the quest failed).

The basic combat in ELEX works similar to Dark Souls. You have a heavy and light attack that are mapped to R1 and R2 (RB and RT). You also have a stamina meter which dictates your movements, so you can’t just wildly swing your weapons around and hope to win. Along with melee combat comes some guns and sci-fi weapons, which then changes the game into a third-person shooter.

It feels a little bit clunky, but that mostly comes from comparing it to others games. I’m so used to action-RPGs all adopting the same controls schemes that I was having a hard time pressing the proper buttons to draw my weapons. It is a bit weird how they are mapped to the d-pad and can be pulled out by pressing the corresponding direction or attack, which led me to believe that R1 was unsheathe.

I was also taken back by how sprint requires you to hold in the left stick and that there is no crouch option. While you can go anywhere in the game world and basically do what you want, you won’t be sneaking up on anyone. You can dodge away from their attacks, though the game automatically locks on to enemies and is pretty hard to relinquish that lock (or change to another foe).

Since the demo was set up to be about 50% of the way through the game, I had some ridiculously powerful guns at my disposal. Remembering the freedom that was explained to me, I set forth just grenading everyone I ran into. While that resulted in me dying quickly, I started to change up my approach. Instead of blindly firing into crowds of enemies, I picked them off from a distance and ran in for melee attacks when a single foe was left.

I actually did pretty damn well, save for a stray shot connecting at the very end of my final encounter. I took out everyone and died in the process, but at least I wasn’t reprimanded for doing so. The best thing about ELEX is that none of your actions are limited. If you truly do hate the world, you can unleash your wrath on anyone unfortunate enough to meet you.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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