A new patch is available for Piranha Bytes’ sci-fi action-RPG ELEX. And even though it took them a while, you can’t blame Piranha Bytes for not being thorough – the patch ended up being quite large and apart from plentiful general and quest-related fixes, it also adds some new difficulty settings and graphics options.
Here are the patch notes:
New Difficulty Settings:
Player Damage: damage dealt by the player.
Opponent Damage: damage dealt by your Opponents.
Stamina cost: modifies the stamina cost for your actions.
Engine:
Added FXAA T2x and SMAA T2x anti-aliasing techniques
Quests:
Improved Angrim’s routine behavior, when he should have a small-talk with Zerwas. (Works only if Zerwas hasn’t already talked to the third Berserker)
The map targets regarding the research papers of the Clerics will now be updated correctly if the player has the task to obtain them for the Claws.
Fixed some Duras ques targets
Fixed a bug with Eva and a letter
Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander in terms of Connor’s recruitment
Fixed issue where player can get stuck in a dialogue with Karl (only new game)
Gondar’s key can now be found near his corpse
One of Hunter’s Quests should now closer properly if the player decides to kill Gustav
Fixed map targets involving Balder trying to become a Legate of the Clerics
Fixed several daily routine issues
One of Galar’s quest should now close properly if the player convinces him to work for the Clerics
Ryan should have now a proper trading inventory
Player can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.
Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.
Fixed a bug where the player was unable to give Chloe the Elexit bags of some Berserkers.
If the player used the power of Suggestion to get hand on the stolen Elex packages Kral has in his possession, he will now do so. If the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normal.
Fixed some dialogue issues regarding Thorgal and Emmet’s farm
Korin will now behave normally if you pickpocket metal parts from him for Jora.
The dialogue with the dead letter box makes now clear what the player needs to do if he looted Logan’s chest in beforehand
Hakon now rewards the player with a proper sword
Fixed an issue where the player was sent by Cormag to help Born. If Born is dead, he will now be able to tell Cormag that Born is dead and the questline will proceed as intended.
Fixed an issue where Snake had an illogical dialog option
Fixed some illogical dialogs Cindy might have had in certain cases
One of Balder’s quests should now have a proper quest target and close properly if the player reports back to Balder. Furthermore, he is now a trader if the player joined the Clerics (if the player was already a Cleric you have to talk twice to Balder to make his trading info appear).
Removed Ethan’s loyalty exploit for crew members
Alois should now take money from the player if he has to pay up for a committed crime.
Walter should now hand over some shards if the player asks for it
Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans
Adjusted amount of Elexit for Shorty in certain cases
Removed illogical dialogue option for Rijka in case Bertram is not alive anymore
Fixed a dialogue issue regarding Irdor’s reward depending on the player’s actions
Vito should now trigger a certain info about the thieves guild at the right time
A quest target showing Martha will now be removed correctly if the player delivered all the food
Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself
Fixed a map target regarding Alois’s quest involving Paige
A quest regarding Irdor’s food problem will now be closed if the player hands him enough Cultivator’s bread loaves
Fixed missing quest targets for one of Caleb’s quests
Fixed some map targets involving Caldrim and Kral
Fixed a quest and map targets involving Jorg, Caleb, and Fenk
Fixed a situation where Ray should attack Walter
Fixed a dialog with Logan about Ulrich and Konrad
Shorty now has a trade inventory
Game:
Added Chinese language package
Improved breaking chance of lockpicks for chests
Weather and lighting improvements
Added missing small white socket stones
Some NPCs had wrong weapons equipped, now they have a proper one
Arva and her Troll will now react in a correct behavior
2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them
You need the Build Ammo perk on Lvl 2 to build ammo for heavy weapons
Fixed a bug where the player has endless jetpack energy
Fixed an issue with the Pickpocket skill when the player has an equipped item that gives him a bonus skill
Fixed some issues when creatures and NPCs fell through the ground
Sunglasses don’t give armor bonus anymore
Fixed a bug with energy regeneration
Crony regenerates HPs now after he got unconscious
Socket Items now give a bonus when attached to a shield
The XP malus for using stims is working now
The perk Good Eater now doubles the effect of food, it was tripled before
Fixed an issue where the loot screen was hidden by the body of the player
When falling the player uses his fall animation correctly
Dead ambient creatures don’t have collision anymore
Female body parts now behave correctly during dialogs
Fixed a bug in which weapon modes were not shown in the HUD
Adjusted some loot
Option for deactivating the evade roll on double-click is saved now
Fixed some icon issues
Pure mana also regenerates mana now (only for Berserkers)
Fixed some issues with ranged weapons not having an ammo count when drawn
All potion can be used in quick slots
Sulfur will now be shown in the inventory screen of the player
Fixed some recipes
The perk “One with the Weapon Ability” now has a cooldown
Some weapons didn’t deal damage with the 4th hit, they’ll do now so
Creatures stop chasing the player now if the player is far away
Fixed some issue with exploiting Elexit by trading.
Improved combat behavior for some monsters
Flamethrower single shots now have a cooldown and a decreased radius
Many mesh and texture reworks and improvements
LOD range of red rusty metal plates has been corrected. The plates are now using the correct LOD when close by and are no longer flat
The collision mesh of one of the rusted electrical towers is more accurate. The player no longer falls through some of the horizontal beams
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.