Evolution of the Tree and 14 Other Objects

Games Radar has taken a closer look at “the evolution of the tree… and 14 other everyday objects we take for granted in videogames.” Why do we care? Well, because they use The Elder Scrolls IV: Oblivion and 1991’s Hero Quest in their examples (for trees and walls).

Thick, gnarled trunks, dense, wafting foliage and a full reaction to weather make Oblivion’s trees the finest examples in gaming to date. If someone had told us this was an in-game shot in 1982, we would have said… well, nothing actually. But we would definitely have choked on our Farley’s Rusks.

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