Expeditions: Conquistador Kickstarter Project Update #7, $44,000 and Counting

For the latest update to the Expeditions: Conquistador Kickstarter, the folks at Logic Artists give us a glimpse of the world map gameplay, give us an update on the reward tiers, and also inform us of what they’ve been working on since GamesCom. Here’s an excerpt:

Other than the impending changes and additions listed in the video (the removal of hexes, changing the way you interact with events and objects, adding terrain modifiers to movement, adding a camp management screen, adding roaming enemies, adding more points of interest and things to find and pick up), we’re also going to make some substantial changes to the terrain to bring it more in line with how the battles look, and to make it easier to see where you can and can’t move once the hexes are gone. We also want to introduce a bit more structure to the jungles so you can’t move everywhere.

One thing we forgot to show was how treatment of injured followers works. Every time you’re in a battle, there’s a chance that those of your troops who became incapacitated in the fight will sustain an injury which persists into the world map. Every time you camp, if you have an injured follower, this screen will pop up.

Each doctor can only be assigned to treat one person, but you can treat the same person with multiple doctors each night (this is a relatively recent option we added, and whether we’ll keep it is not yet set in stone). The medicine cost of treatment depends on the type and severity of the injury, and if you run out of doctors or medicine, you will be unable to treat a follower any follower left untreated for one day has a chance of getting worse, once again depending on the type and severity of the injury. If a follower’s condition is allowed to deteriorate enough, the follower will die. Permanently.

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