Expeditions: Conquistador v1.4 Patch Released, Includes New Content

New graphical options, including bloom and anti-aliasing, a plethora of bug fixes and balance changes and a host of new content for the single-player campaign makes for a pretty apt description of what’s inside patch v1.4 for Expeditions: Conquistador. The patch is already available on Steam, while Desura, GOG and GamersGate versions will be released later.

Here’s the full changelog:

Version 1.4 Changelog

  • Added Italian localisation!
  • Implemented the ability to set a long-distance path by clicking on a map icon! We’re pretty stoked about that.
  • Equipment slots now act as buttons so you can just click once to assign however much equipment you want.
  • Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.
  • Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.
  • Added 2 new Tinkering random events.
  • Added 2 new Travel random events (both of which are nasty, of course).
  • Added 1 new Patrol random event with an optional battle.
  • Added 1 new Treatment random event.
  • Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).
  • Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.
  • Reduced the amount of Peccaries and Herbs that spawn in Mexico.
  • Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.
  • Made the World Resources difficulty setting no longer affect the result of the hunting task.
  • Critical success in camp failure checks are no longer possible in Mexico there is now a 10% chance of attack in Mexico instead of the previous 5%.
  • Implemented a (Very High) camp task difficulty level and used it for the three terrain types that are unique to Mexico.
  • Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don’t like it).
  • Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.
  • Tied the item placement radius in combat to your Tactics skill as well.
  • Raised the material costs of constructing all items.
  • Made a follower’s Tinkering skill determine how many materials they spend on constructing items.
  • Critical hits will now always destroy 1 point of equipment from a randomly selected slot.
  • That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo!
  • Being within the range of a light source now displays the (Illuminated) debuff during night battles.
  • Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.
  • Reduced the range of Torches from 3 to 2.
  • Fire now provides partial cover in the hex it’s burning on.
  • Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.
  • Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.
  • Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.
  • Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.
  • No more preparation phase in the Ruined Temple battles (since you don’t have traps yet at that point anyway).
  • Moved the free move zone around Tenochtitlan so it’s no longer possible to rest on the causeway between battles during the siege.
  • Added a couple of missing (Begin battle.) choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.
  • Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.
  • Added the morale number after the morale level description for each follower in the camp management window.
  • Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.
  • Put a 10 day deadline on the Abduction event to occur.
  • Prevented the Tribal Attack event from playing until you’ve earned at least 600 Total XP.
  • Added missing diacritics to a bunch of the Spanish follower names.
  • Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.
  • Fixed the goal text of (Gutiérrez’s Fate) sending you north when in fact you should be heading towards the south-west.
  • Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren’t in the party.
  • Fixed (The Poisoned Spring) goal description asking for 10 herbs when in fact the quest requires 25.
  • Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.
  • Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.
  • Fixed a bug that would allow you to promote three Sergeants if one of them was injured.
  • Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.
  • Made it so you only have to camp once before Santo Domingo is restored after the battle.
  • Made sure the Tournament won’t be added back to the map after the battle for Santo Domingo if Noriega is dead.
  • Made extra special sure that Coyotl and Citlalli won’t leave AFTER the battle for Tenochtitlan, and that they’ll leave even if they’re injured.
  • Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.
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