Fable II E3 Previews

Another set of Fable II hands-on previews surfaced from E3. Kotaku.

And being the graphics snob I am, those rough edges come across in some occasionally homely character models. The hero’s wife in Fable II may be a busty beauty, but the game may get some flack for its sometimes ho-hum visuals.

That will most likely be forgiven with the impressive amount of depth the game appears to have. The ability to upgrade your career skills via mini-game diversions looks better than grinding and cold, hard stats arrangement.

PAL Gaming Network.

One of most notorious ‘˜polished’ Molyneux ideas is the canine companion which will be snapping at player’s heels throughout the game. Early on in the game, players will come across a dog who is being harshly harassed by a local bully. Players can save the dog, in the process gaining an invaluable friend for the course of the game. The dog acts as an interface of sorts, with its most obvious being to guide players to the next objective in the quest and/or story. It will also growl in the direction of any enemies that are encountered throughout the game, alert the player to relevant NPCs, as well as signal for any quest items that might be found nearby. It’s certainly an interesting and fresh approach to what has traditionally been an immersion-killing mini-map on screen, but how effective it will be remains to be seen. What should prove interesting is how it will change in form depending on the actions of its master.

NJ.com.

Once again, your character model will change based on your style of combat. Rely on magic and you’ll become wizened and wispy. Melee warriors become muscular and scarred, while ranged fighters are lean and sinewy. Adding to the fun is that your dog also takes on those traits. As you become more evil, your dog will subtly look more like a hound of hell than a Saint Bernard.

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