Fable II Preview

One of the editors at MTV Multiplayer was able to spend a few hours of being “a murderous bastard” in Fable II and brings us some impressions based on his evil-toting experience.

Your first moments in (Fable II) are playing as a child version of the main character. At this stage, the morality choices are black and white, good and evil there is no grey area. Either you’re doing something selfishly for the benefit of yourself, or you’re helping out your fellow man. Yet it’s these decisions that mark your first permanent impact on the world of (Fable II.)

When you return to your hometown as an adult, it will have changed. If you were good, it’s become a happy-go-lucky town of well-behaved citizens. If you weren’t like me it’s dirty, mostly deserted and run by criminals who rule by fear. There doesn’t appear to be a way to change the state of your hometown, and it’s a consequence of your actions that couldn’t have been predicted when you made them. That’s interesting.

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