Fable Interview Part One

ComputerAndVideoGames.com has posted the first installment of an interview they conducted with Big Blue Box’s joint MDs Dene and Simon Carter, and art director, Ian Lovett. Here’s a taste:

    With the advent of Xbox Live, downloadable content must also be something you’re considering?

    Simon: We are, but the key thing is that this game is meant to be a whole experience. Xbox Live is great if you want people to download content, but I don’t want people who buy this game to feel they’ve downloaded two-thirds of the full game.

Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *