Fable: The Lost Chapters Travel Guide, Part Two

1Up has released the second installment to their travel guide for Lionhead Studios’ Fable: The Lost Chapters. A snip about Hook Coast:

After fizzing out of the air, I must confess I have no idea how heroes use these things every day. I can’t feel my feet.

“Smell that air!” Kevlar the Hero yells, as I stumble into him, fighting the urge to vomit. He strides off down the path toward the troubled village. Hook Coast used to be a thriving fishing community before the Betrayal and the sacking by Screamers. Before this, the lighthouse used to be a popular tourist attraction, its function unknown until recently when the Guild’s top hero managed to get it to light again. Apparently this was ‘an important event’ [‘slow news day’ would seem more appropriate].

Kevlar insists we spend the morning wandering around ‘smelling the air’ [it seem this is a local euphemism for breathing in fish-fumes] before he realises that the populace are still notable by their absence. Just as I am getting to the point of wondering when things will become more interesting my subject spots a Summoner — a clanking combination of magically fused armour — forming a fizzing ball of energy between its claws. This is sufficient to spur him into a hasty retreat strategic withdrawal. “No point staying where we aren’t wanted!” he yells over his shoulder, diving head first into the teleport.

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