Fallen Earth Hits Content Complete Milestone

The team behind the post-apocalyptic MMORPG Fallen Earth has issued a press release announcing that the game is now “content complete.”

MMO FALLEN EARTH HITS CONTENT COMPLETE DEVELOPMENT GOAL

CARY, N.C. OCTOBER 2, 2008 Fallen Earth, LLC has announced that its self-titled MMO, Fallen Earth, is now content complete after an accelerated development schedule during the past nine months. Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first-person shooter style with traditional role-playing game mechanics.

(When we set our milestones and started the scrum method nine months ago, we knew we had some incredibly high goals for the team to achieve,) said Colin Dwan, Fallen Earth project manager. (Since then we have run like a well-oiled machine and actually surpassed those original goals. The team has worked tirelessly to not only deliver an immense volume of material, but new and innovative play experiences. Quality has not been sacrificed on our path to completion. I can’t wait to get more people in the world to enjoy this awesome experience.)

Achieving a new level of 3D realism through the use of hi-poly normal mapped objects, the Fallen Earth art department has created hundreds of jackets, pants, belts, gloves, and pads for players of all skill levels. Characters have more than a dozen customizable character slots, including head, mouth, eye, and ear slots, giving players unlimited options for character development. New and improved ranged and melee weapons add diverse combat options, including a bladed hockey stick, a parking meter, a Tesla hammer (a Taser on a hammer) and even a baker’s rolling pin. A wide range of gear gas masks, hazmat suits, goggles and specialized body armor complete the player experience.

The Fallen Earth development team has completed thousands of new character customization options, approximately 70 towns and more than 5,000 missions many of which are faction-oriented and relate directly to the game’s story line. Starter towns acclimate players to post-tutorial game play and provide basic needed supplies. Fifteen towns are designed as player-conquerable, with areas of abandoned towers and rubble specifically designed for the PvP enthusiast.

The Fallen Earth team developed more than 50,000 lines of dialogue including information on missions, item descriptions, conversation options, and NPC interactions. More than 1,300 new and motion-captured animations and emotes allow players to communicate more easily and add visual excitement to the game.

Players are forced to be resourceful, scavenging and trading with other players to create vehicles, weapons and other tools using several thousand crafting recipes. Boasting a database of approximately 6,000 items, players can combine materials and work with others to make 95 percent of game items. Although most vehicles are designed solely for transportation, they give players an added combat advantage, as weapons can be mounted or fired from the vehicle.

Fallen Earth is currently in Alpha testing. The Beta test date has not been released.

About Fallen Earth
Fallen Earth is a massively multiplayer online game mixing first-person shooter style action with traditional role-playing game design. Set near the Grand Canyon in 2156 after a deadly plague wiped out most of humanity, the game features six factions, a classless advancement system, and a unique crafting feature in which players can make 95 percent of game items. With approximately 70 towns, real-time settings and interesting character modifications woven together in a post-Apocalyptic plot Fallen Earth provides ultimate player versus player and player versus environment experiences. For more information, visit www.fallenearth.com.

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