Fallen Earth Interview and First Impressions

MMORPG.com has kicked up both an interview with Fallen Earth project manager Colin Dwan and a set of first impressions for the newly launched post-apocalyptic MMORPG.  From the Q&A:

Are there any issues in the game that you feel wouldn’t have been there if Fallen Earth had had a major publishing studio behind the project?

Colin Dwan: Having a large publisher would probably add convenience in terms of resources, but being independent helps us keep true to the vision we had for the game. It’s nice in a way because there’s more of a solid connection between the developers and the final product there’s less filtering.

And a snip from the impressions:

This game has no class.oh I’m sorry; I mean it has no classes. All characters start off as the same. Fallen Earth is giving players a chance to uniquely customize not only the look of their character but the skills and attributes of their character. Players will amass Advancement Points or A.P. These will contribute to the advancement of character skills, mutation skills, attributes, and so on. While I think it’s a great opportunity for players to be able to choose their own path, I am a little apprehensive about this approach. In other MMOs, you choose your class, and you knew your role. If you choose a tank, melee DPS, or ranged DPS, you essentially know where you fit in the game. Sure it’s a little too cookie cutter for many, but there is a certain safety to it. My concern with the classless system is that players may fall into the (jack of all trades, master of none) slot. Conversely, they may specialize too much and miss out on other enhancements for the game. There will certainly be many creative choices that players will face.

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