Fallen Earth Q&A

MMOZone was able to cover many different topics in a recent interview they did with Fallen Earth systems designer Brandes Stoddard.

MMOZone: Will we see big dungeons in this game or will the focus be on open world exploring?

BS: Fallen Earth includes instanced and non-instanced dungeons of modest size. We have stayed away from massive dungeons that take hours to clear in preference for offering different versions of the same dungeon map that relate to the progression of the story. Open-world play is where most players will spend most of their time, either in PvP or PvE.

MMOZone: Since there aren’t any classes in Fallen Earth, how will a typical group set up look like? For example, will it be possible to distribute your points to function as a ‘tank’?

BS: A typical group will have a mix of melee and ranged combatants. Some of these combatants will have focused on combat abilities to the exclusion of all else. Others will keep their combat skills at respectable levels, but will also invest some of their precious AP into skills or mutations that will buff or heal them and their allies.

The second layer of character specialization is in your preferred gear. Two of the most powerful types of armor favor maneuverability over greater protection. Another style of armor grants superior damage mitigation, at the cost of reduced avoidance and damage output. A fourth type of armor grants much less protection against physical weapons, but much more against environmental hazards and mutant attacks. All of these, however, are only for players that see fit to max out their Armor Use skill.

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