Fallout 3 Broken Steel DLC Reviews

A few more Broken Steel reviews are now available, just in case you haven’t dove into the latest Fallout 3 DLC just yet.

The first is at Spawn Kill with a score of 9/10:

So between the new weapons, the upped level cap, and the new missions alone Broken Steel is definitely worth your money. Some would argue that no one should have to pay for the higher level cap, and they’re partially right; however, said cap is a big reason why this DLC is more than worth it. If you’ve held off from buying any Fallout 3 DLC up to this point, I can say with a sound conscience that Broken Steel should be the pack that wins you over. The quality of this addendum makes the recent news that it won’t be the last DLC pack for Fallout 3 that much more exciting.

The second is at Koku Gamer with a score of 9.2/10:

If you’ve been waiting months to download any DLC in anticipation for Broken Steel, you’ll find that the wait was worth it. And if you can only download one DLC, go with Broken Steel. Between the most new questing, raised level cap, new items and challenging enemies, and new perks, it simply blows the other two DLCs out of the water. And while some of the perks may irritate those who put many hours into this game because of the challenge it takes away and the increased amount of lag and the usual not too terrible glitches are upsetting, Broken Steel more than makes up for that with everything else. More importantly though, Broken Steel is well worth the $10 price tag because frankly, Broken Steel makes Fallout 3 what it should’ve been all along. I’ve got to give respect to the people at Bethesda for actually listening to their fans and making a DLC that actually changes core aspects of a game they worked so long on. Truly, Broken Steel is an essential buy for any Fallout 3 fan that well overcomes any of its faults with it’s slew of awesome features.

And the third is at RandomNPC with a score of 7/10:

…it’s hard not to recommend Broken Steel if you liked Fallout 3. 800 points feels a reasonable asking price for what’s offered here. The conflict with the Enclave is intense and builds to a memorable finale, and local troubles with water distribution do add flavor and help build an atmosphere of a world finally on the rebound. Fawkes, at least, now agrees to do that thing if you ask him to, the Lone Wanderer gets a few new toys, and the player gets more time with Liberty Prime. The new locations are well designed and fun to explore; a collapsed building in Olney lends itself well to a tense multi-story firefight with the Enclave, and an old Presidential metro system provides an interesting alternative to the cut-and-paste crumbling DC transit tunnels.

And yet, when the Bethesda folks say things like (We got the message, no more endings,) one can’t help but feel they missed the point. Broken Steel doesn’t really make Fallout 3’s ending better, merely makes it less of an issue. For all its positives, it too feels like it’s missing something.

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