Fallout 3 Interviews

Ripten interviews Pete Hines.

Zungre: What about the moral choices you make in the game, I remember hearing that stressed a whole lot. There seems to be a lot of games that make you make moral choices and they punish or reward you accordingly, but what separates Fallout 3 from those other games? And did you want to make the player feel something when they make a choice?

Pete Hines: Absolutely, yeah, we definitely wanted it to be about (in the moment.) Like you’re presented with dialogue options, you’re presented with choices on how your going to complete this quest, and, you know, what are you going to do? It’s like, (God, I’m really not sure if I feel comfortable doing X or Y), or you know, maybe it’s really funny because it’s really evil. (I totally have to do that, just to see what happens.)

It’s more about presenting the player with interesting choices that are obvious and seeing which way they want to go and having that be satisfying. It’s also fun to allow the player to see if they can figure out their own way of doing stuff and then account for that. So like, (oh, I don’t wanna do that, I’m going to try this. I’m gonna see what happens if I kill this guy.) And then the game has planned on that and reacted to it.

Gry-Online brings us a video interview with Todd Howard.

GOL: So is there just more conversations or they are longer? How long do they get actually?

Todd: The conversations get really long, it depends on the character and the situation, if you’re meeting a guy for the first time, it’s usually about who he is, what town is he in, how are you gonna act toward him, and if you are on a quest and you’re trying to get information, we try to branch that as much as possible, so you’re using your Speech skills, and then we also have times when we’ll use maybe a particular perk, will open up dialogue options, or a particular stat you have that’s very very high, will open up dialogue options, ’cause that’s a big part of role-playing your character.

Game reactor bring us a video interviews with Todd Howard.

GR: I found it’s not easy to trust the people who are in [Megaton].

Todd: Why, what happened?

GR: Well, I think they lied to me.

Todd: … Who’s that?

GR: I don’t know, that guy called Moriarty.

Todd: Yeah, don’t talk to him.

GR: But it’s hard to advance the game if I don’t.

Todd: You’re not supposed to talk about that, it’s off limits.

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