Fallout 3 Reviews

Three more reviews of Bethesda’s Fallout 3 have trickled onto the web. The first is at PALGN with a score of 9/10:

Fallout 3 is a more-than-worthy successor in the illustrious Fallout series. There are few games which provide the level of immersion seen here, and the amount of time and effort which has gone into creating a believable, yet oddball, post-apocalyptic wasteland is astonishing. The game hasn’t fallen too far from the Oblivion tree, which is not a bad thing at all. Overall, it’s nowhere near as time-devouring as Oblivion, although it arguably has more replay value due to the karma system and the alternate endings you can unlock in the game. But if you like guns, explosions, super mutants and robots kicking miniature nukes as footballs (and really, who doesn’t?) then prepare to give yourself over to Fallout 3.

The second is at Sphinx’s Sanitarium with no score:

So, I guess let us sum up here and call it a day. I did not like the combat system as it seems skewed towards using the VATS system, I did not like the main storyline which pulls a few too many bait and switches, and the color palette was something you could get off of an old 3-color RGB monitor. Oh yes, and the ending is complete shit. The street fight up to the end is great but I think the devs saw they were running of drive space to cram all this game onto one DVD for the consolers and just said, Okay, wrap it up, we only got 100Megs left. No it does not matter what happens, just finish up the story as cheaply and quickly as possible. All those hours of work for an ending like that? It was like having sex with a supermodel then she snaps off your privates with her privates. Very anti-climatic.

And the third is at Edge Online with a score of 7/10:

Bethesda treads water in most other areas of obvious improvement, and Fallout 3 is disappointing in its lack of finesse. But then submersion in this world means that you quickly look past the many frustrations the uncanny NPCs, the occasional broken quest, the ill-conceived interface, the dozy voice-acting. It’s a game that rewards the long-haul with deep, inventive missions which eschew the usual fetch and kill structure, ensuring that the many hours spent in Fallout 3’s wasteland aren’t wasted.

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