- Aion Classic
- Aliens: Crucible
- Alone in the Dark
- Alpha Protocol
- Arcanum: Of Steamworks & Magick Obscura
- Baldur's Gate
- Baldur's Gate II
- Baldur's Gate II: Shadows of Amn
- Baldur's Gate III
- Baldur's Gate: Dark Alliance
- Baldur's Gate: Dark Alliance II
- Beyond Divinity
- BioShock
- Champions of Norrath
- Champions: Return to Arms
- Curse of the Azure Bonds
- Cyberpunk 2077
- Dead by Daylight
- Death's Door
- Demon Stone
- Deus Ex
- Deus Ex: Human Revolution
- Deus Ex: Invisible War
- Diablo
- Diablo II
- Diablo III
- Dice Legacy
- Disco Elysium
- Divine Divinity
- Divinity II: Ego Draconis
- Divinity: Original Sin
- Dragon Age II
- Dragon Age: Origins
- Drakensang: The Dark Eye
- Drakensang: The River of Time
- Dungeon Lords
- Dungeon Siege
- Dungeon Siege II
- Dungeon Siege III
- Dungeons & Dragons Heroes
- Dungeons & Dragons Online
- Dungeons & Dragons Tactics
- Dungeons & Dragons: Dragonshard
- Elden Ring
- Eschalon: Book I
- Eschalon: Book II
- Eschalon: Book III
- Eye of the Beholder
- Eye of the Beholder II
- Eye of the Beholder III
- Fable II
- Fable III
- Fable: The Lost Chapters
- Fallout
- Fallout 2
- Fallout 3
- Fallout 4
- Fallout Tactics
- Fallout: Brotherhood of Steel
- Fallout: New Vegas
- Final Fantasy X/X-2
- Freedom Force
- Freedom Force vs. Third Reich
- Game of Thrones
- Going Medieval
- Gotham Knights
- Hearts of Iron IV
- Hellgate Global
- Hellgate: London
- Hogwarts Legacy
- ICARUS
- Icewind Dale
- Icewind Dale II
- Jade Empire
- King's Bounty: Armored Princess
- King's Bounty: The Legend
- Legend of Grimrock
- Legend of Grimrock II
- Lionheart
- Mass Effect
- Mass Effect 2
- Mass Effect 3
- Neverwinter Nights
- Neverwinter Nights 2
- Palworld
- Pillars of Eternity
- Pillars of Eternity II: Deadfire
- Planescape: Torment
- Pool of Radiance
- Pool of Radiance: RoMD
- Pools of Darkness
- Risen
- Risen 2: Dark Waters
- Rust
- Secret of the Silver Blades
- Shadowrun Returns
- Shadowrun: Dragonfall
- Shadowrun: Hong Kong
- Sifu
- Sons of the Forest
- Space Siege
- Star Wars: KotOR
- Star Wars: KotOR II
- Starfield
- Stranger of Paradise: Final Fantasy Origin
- Stray
- System Shock 2
- Temple of Elemental Evil
- The Callisto Protocol
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls Online
- The Elder Scrolls V: Skyrim
- The Forgotten City
- The Incredible Adventures of Van Helsing
- The Incredible Adventures of Van Helsing II
- The Outer Worlds
- The Witcher
- The Witcher 2
- The Witcher 3: Wild Hunt
- Titan Quest
- Torchlight
- Two Worlds
- Valheim
- Vampire: tM - Bloodlines
- Vampire: tM - Redemption
- Witcher 3: Wild Hunt
- Wizards & Warriors
- World of Warcraft
Fallout 3 Video Interview
Gamereactor TV interviewed Pete Hines at Ubidays and asked him about the character creation, compass-perception and adapting stats into a first-person action game.
Every SPECIAL that you have, all your attributes…your strength determines how much stuff you can carry amongst other things, your agility is how many action points you get to spend in VATS mode, your perception determines when you’re walking around you have a little compass – it’s pretty subtle in the corner – that gives you a general idea in which direction you’re heading, you also get little indicators that let you know if there’re other people nearby or enemies nearby and how far away your compass picks those people up is dependent on your perception. So if you give yourself a really high perception you’re going to be able to detect people and things much further away, whereas if it’s very low or lower you won’t be able to detect them until you’re much closer up. So it does give the player and advantage based on what the character is doing, and that’s the whole idea, we want every thing in the game to be impacted by your character and his/her stats and attributes and not just you as the player, what it is you can do while you’re playing the game.