Fallout 76 Interview

With the new Invaders from Beyond content update now live for Bethesda’s multiplayer survival RPG Fallout 76, the game’s design director Mark Tucker sat down with AusGamers to chat about his game’s future that apparently includes at least five more years of continued development.

Here’s a sample question to get you started, and you take things from there:

Fallout 3 is going to be a major influence this year, with the The Pitt Expeditions coming. Leaving Appalachia is no doubt a big change of pace, even just visually. How did the team land-on The Pitt and the idea of missions outside of the main map?

Why The Pitt? Well, one of the big goals for this new feature called Expeditions was to allow you to visit different locations in the Fallout universe. And that’s something to keep in mind, because Expeditions is a feature in and of itself. The first location we’re going to visit is The Pitt. And we chose The Pitt for a number of reasons, first it’s one of those fan favourites within the IP. Also it has this great contrast between what you see and experience in Appalachia. It was important to us to really fulfill that fantasy of ‘I am not an Appalachia anymore’.

We wanted this first Expedition to be dark and gritty and have that ‘this is a dangerous place’ tone. The Pitt checked off all the boxes and it’s interesting to revisit a place we’ve seen earlier in the Fallout timeline. It’s also fun to bring back some of those things that fans are familiar with, like Trogs and auto-axes.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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