Fallout 76 – Introducing Allies

The upcoming Wastelanders expansion for Fallout 76 will liven up the Appalachian wasteland with a good deal of human NPCs. Among them are the so-called Allies who can move into your settlement and offer some useful services. The latest development update for the survival-RPG talks about this particular breed of NPC. Check it out:

BUDDY UP WITH ALLIES IN WASTELANDERS

Plenty of new faces are going to make their way into Appalachia when our Wastelanders update arrives. This includes Factions, new human enemy groups, and a variety characters you will encounter while you’re out and about. It’s also going to introduce you to Allies, a special type of human NPC that will bring more life to your C.A.M.P. and offer activities for you to take part in every day.

There are a variety of Allies you will meet during your travels throughout the Wasteland. Some of them can be recruited to take up residence in your C.A.M.P. through conversations or by proving yourself in some way. Every Ally has a different personality that you can explore by speaking with them, as well as by completing the new daily quests they offer.

There are certain Allies who you can only meet by completing their unique introductory quest, like Beckett, a man trying to escape and atone for a troubled past. This initial task will begin a questline that takes you deeper into the character’s story as you aid them in their endeavors. After completing a named Ally’s story quests, they will begin offering daily quests that you can take part in to regularly pick up some additional XP and loot.

When you convince an Ally that your home base is the hottest hangout in Appalachia, you will unlock a C.A.M.P. object that’s unique to that person. Build it to let them know that they can stick around and make themselves at home in your abode. For example, by recruiting Beckett, you will be able to construct Beckett’s Bar, where he will serve up drinks, lend an ear for conversations, or ask for a hand with something he needs done. Additionally, your Ally will offer an extra layer of security for your C.A.M.P., and they will help defend against any enemies who may come knocking.

Only one of these objects can be present in your C.A.M.P. at any given time, and you can swap it out with a different one whenever you’d like to spend time with another Ally you’ve recruited.

There’s nothing quite like returning home to a friendly face after an action-packed day of looting, shooting, and exploring. While an Ally will not tag along as you traverse the Wasteland, you can always expect them to be waiting for you at your C.A.M.P., so long as their unique object is constructed. So, kick off your shoes, get comfortable, and have a chat with your new roommate. The better you get to know them, the friendlier they will become toward you. Who knows? Maybe your budding friendship will lead to a post-apocalyptic romance.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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