Fallout Developer Profile – Scott Rodenhizer

No Mutants Allowed has posted another one of their Fallout Developer Profiles, this time featuring Fallout/Fallout 2/Fallout 3 artist Scott Rodenhizer.

Q: When planning the story how do you go through the process of integrating themes and story with the constraints on software?

A: Design design design. At Interplay, unfortunately design of the game play was given a very low priority (Tim Cain changed this for Fallout of course). Just make sure your story and design are solid then go from there. I mean, if you read the script for Star Wars (Episode One) would you make that into a movie?? Cripes.

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