Fate: Undiscovered Realms Reviews

After realizing that I’ve never posted about any reviews for WildTangent’s Fate: Undiscovered Realms, I thought I’d go back and round a few up. IGN gave the game a score of 7.0/10:

Fate: Undiscovered Realms is like an RPG version of the Bruce Lee movie Game of Death; however, instead of climbing up flights of stairs to finally face Kareem Abdul-Jabbar, you’re climbing down stairs to face wave after wave of fantastical monsters. While it is a solid hack-and-slash RPG with many of the genre’s typical trappings, the game’s dungeon design takes away from the adventuring aspect and makes things feel a little bit too confined. The game doesn’t have multiplayer, but considering the retail expansion includes the original RPG and can be found for below $20, this isn’t a bad deal.

GameSpot went with a 7.0/10, as well:

Though Fate: Undiscovered Realms is an add-on that is more about extending the original game than expanding it, the fundamentals are strong enough to make it appealing. This is an addictive hack-and-slash RPG, even if it isn’t a very creative one.

And GameZebo gave it a 4.5/5:

Too jam-packed with depth and excitement to chronicle in a single review, FATE: Undiscovered Realms more than delivers its fair share of excitement and charm. Just know that, despite suggested system requirements, you’ll need a burly PC to truly make the most of its capabilities, and ample patience to see the quest through. While we still hold out hope for a bar-raising sequel, let’s just say this in summation. Though unlikely to win over those repulsed by the original, such a superb second act is hard to disparage, and guaranteed to offer fantasy fans of all stripes legendary amounts of replay value. Take up sword and shield today, thank us later.

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