GameBanshee Feature: Fallout: BoS Interview

Following up on the Fallout: Brotherhood of Steel preview we posted yesterday, today we talk with designer Dan Kingdom about the post-apocalyptic console title. Here’s a bit of what he had to say:

GB: Were any members of the Black Isle team involved with Fallout: BoS, perhaps to help flesh out the storyline and keep it in line with the previous titles? Has the departure of the BIS personnel detracted from the game’s development in any way?

Dan: Luckily for us, the BIS guys were very interested in what we were doing with F:BOS, and from the very beginning we had a lot of contact with them regarding storyline, setting and characters. They also provided us with a mountain of information to help out with all the tiny details that litter such a landscape, from timelines to bibles.

The actual design elements were wrapped up quite a while back, with the in-between time left to actually implementing them, and we finished production of the game a little before Christmas and the recent events in BIS.

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